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Spark in the DarkNewsPatch (0.3.14)
Game update

Patch (0.3.14)

Spark in the Dark · published 22 May 2026, 14:07 UTC · build 23364904

All newsPlayers around this dateRead on Steam

We’ve released a new update with a number of improvements, fixes, and gameplay adjustments.

Change List

  • Hunter experience is now awarded when a trap is triggered and deals damage, not only when a creature dies
  • Legendary weapon generation now depends on the hero’s preferred skill — one-handed or two-handed weapons. Previously, the chance was random (50/50)
  • Optimized the game’s sound system — improved performance and reduced RAM usage
  • Weapon switching now generates noise within a small radius. The effect depends on the hero’s skill, armor type, and whether the hero is in stealth
  • Switching weapons while in stealth no longer breaks stealth
  • Improved lock interaction for the Thief — the lockpicking window now displays the correct key name if one can be used
  • Improved item throwing, including coins — items are now thrown within the hero’s forward hemisphere
  • Fixed a hero freeze issue when interrupting drinking
  • Fixed loading of stationary light sources — some lamps could fail to turn on after loading a save
  • Adjusted secret area tracking on the 2nd and 3rd layers. Some passages are no longer considered secret, since they function as map shortcuts (applies to newly generated layers)
  • Fixed a red glow visual artifact on macOS — improved blood shader
  • Adjusted attack sounds for the flying creature
  • Increased the fight collider size of the Bloodguzzler — making it easier to hit
  • Various minor improvements and fixes

Thank you for your support!

We continue to monitor your feedback and take it into account in our ongoing work on the game.

More from Spark in the Dark

Other announcements

All news
Game update16 Sep 2026Hotfix (0.3.17.4)Change List · Fixed the hero becoming stuck when switching weapons after firing a crossbow while in Stealth. · Experience is now awarded when a creature dies from poison or bleeding inflicted by the hero. · Fixed an issue that could make resting in the wounded warrior’s room on the first tier unsafe. · Adjusted surgical kit generation: more kits than intended could previously appear on the seco…Game update9 Sep 2026Hotfix (0.3.17.3)Change List · Adjusted Krael balance: regular Kraels are now slightly weaker, while enhanced variants are slightly stronger. · Fixed Undead attacks sometimes registering multiple times. · Further adjusted the hero’s backward jump. · Fixed stat display issues in the Hero Panel and Inventory. · Fixed save file dates: Steam Cloud files could previously display their download date instead of the da…Game update5 Sep 2026Hotfix (0.3.17.2)Change List · Fixed a visual issue that caused blood to glow on macOS. · Fixed a visual issue with hidden passages. · Improved compatibility with older save files. · Minor text fixes. Thanks!