Some people may look at this update and ask the question "why do we need this?"... And the answer is very simple. One of the core concepts and non-negotiable features that CRUMB 2.0 needs to have, is for users to have the ability to create components with the same fidelity, at the very least, as the ones that I created in the 1.x versions of CRUMB. In order to do this, I need to give users the ability to create custom materials at a great depth in order to achieve the level of realism and fidelity that I think CRUMB 2.0 should be able to provide.
Jump into the video to take a look at the current working alpha build and see how customisable shaders can be used to create realistic representations of an LED. I am hoping to try and quickly cycle through feature building quickly and bring more regular updates/video updates and hopefully Beta access in the near future 🤩