
■ New Experimental Game Mode
Turn-Based Mode introduced: A new turn-based mode has been added.
This mode is primarily for players who want to focus on checking card effects during battle.
You can toggle between "Real-Time" and "Turn-Based" via the "Witch Mode Switch" .
■ Enemy Updates
Yuzuriha: Added new attack patterns for Master difficulty.
Yue: Adjusted the intervals for rapid-fire attacks.
Cyanore: Increased the size of the magic circle appearing behind the character.
■ Game Updates
Parry Improvements: Fixed an issue where it was difficult to time a parry for the next attack after a missed parry.
Visual Effects: Adjusted parry success effects to improve visibility.
Audio: Game audio will no longer be muted when the game window loses focus.
Optimization: Improved overall game performance through optimization.
Difficulty Adjustments (Rookie): Enemy attack animations are slower, and intervals between attacks are shorter. Enemy attack power has also been reduced.
Difficulty Adjustments (Veteran): Enemy attack animations are now slower.
Ranking: Relaxed the requirements for achieving a Total Rank of B or below in the results.
Settings: The "Reduce Glow" option is now enabled by default.
UI: Added conditions for staggering enemies to the difficulty level descriptions.
■ Bug Fixes
Fixed an issue where certain sounds were not affected by the volume settings.
Fixed a screen ratio issue on windows taller than 16:9.
Fixed a bug where the clerk's dialogue would persist when opening the deck editor from the shop.
Fixed an issue where the clerk would talk about cards when purchasing an accessory in the shop.
Fixed a bug where certain counter cards failed to stagger opponents.
■ Future Plans
Improving Visual Clarity: Currently exploring solutions. If it remains difficult to balance graphics and visibility, we may introduce an option that prioritizes visibility over graphical fidelity.
Clear Time Requirements: We plan to set different target times for achieving the highest rank for each difficulty level.