Hey Survivors! 1.4.0 is another big one.
Every weapon can have its own opacity toggled, 22 weapons got new looks for their attacks and upgrades, there are six new post-legendaries, and a new engine core keeps far bigger late-game hordes running smoothly (cpp + adjustments). And the miner can activate his ability with the mouse (toggle in settings).
Turn on Miner mouse control in Options > Accessibility. Hold the left mouse button to charge the pickaxe, aim it with the cursor (the arc and its landing circle follow it), and let go, or reach full charge, to swing. Keyboard and controller work as before.
Options > Accessibility > Ability Opacity has a new Per weapon button. Give any weapon its own opacity on top of the main slider, so you can fade just the one that's too busy. Filter the list to this run's weapons or the ones you've changed, or reset them all. Weapons you haven't found yet stay off the list.
Ability Opacity also fades every weapon again: many reworked weapons drew parts of themselves that ignored it.
Every one of these weapons now shows its upgrades: each legendary and post-legendary changes how the weapon looks, not just its numbers. Attacks have clearer wind-ups, impacts and reactions, and the busiest fights keep the extra effects in check. Rockfall, Ice Spikes, Flail, Royal Apiary, Minecart, Magic Beam, Axe, Club, Claws, Shovel, Bramble Whip, Spectral Blade, Lilypad, Twister, Bat Swarm, Arrow, Defense Drone, Dynamite, Echo Drum, Cursed Candle, Pestilence and Cannon Barrage.
Absolution: Purifying Light is rebuilt as a holy column that builds through three cleansing beats and pulls nearby enemies in. True Enlightenment now travels, leaving a golden wake and scorched ground behind it. Harmonic: the Echo Drum's Harmonic now works off the Crescendo. Every enemy a Crescendo hits (up to 8) gets its own square that folds onto it and bursts for 5x damage with a short stun.
Meteor: the landing ring follows its target, has a dark edge so it reads on light ground, and always shows, even with Low Effects on.
Bat Swarm: every bat flies and flaps its own way and faces where it's going.
Arrow: new art for plain, cardinal and golden arrows, in flight and stuck in enemies.
Defense Drone: hovers just above you while you run instead of trailing behind, and the first rocket of each volley lands with a small shake.
Twister: Maelstrom's twisters ride a visible lane around you.
Cannon Barrage: the Sky Galleon. Cannonballs also hit a wider area (12 px, Mega 24 px, up from 6 and 15).
Giant Shuriken! Spent shurikens fly back to you and fill a meter. When it's full you throw a giant shuriken at the toughest enemy in reach. It slows down as it grinds through enemies, and every hit in a row on the same enemy deals 15% more, up to +150%, its trail warming to gold as the hits stack.
The Reaping: every 2nd enemy a Bloodlusting Scythe cuts bursts in crimson, harder the more it has cut. At its 8th cut it stops, draws the crowd in and reaps the circle around it three times.
Final Judgment: Purifying Light now hunts the strongest enemy in reach, and True Enlightenment's journey chases the strongest one on screen and ends in a nova that takes 4% of the max health of everything nearby. Elites and bosses get JUDGED!
Supernova: spent Absorbing Mage Balls explode, wider the more they absorbed.
Lord of the Night: once Overwhelming Swarm's tide passes you, it gathers into one giant bat that dives onto the toughest enemy on screen, drains it, then bursts into three swarms.