More patch notes, things I wanted to fit into 1.3.0 but couldn't quick make it (and also some fixes),
Updated Heavenly Pulse and Pulse of Fire with clearer rings, charge effects and impacts.
Added a whirlpool effect and spiralling drops to vacuum pickups.
Added Shield trails, hit sparks, block effects
Added gold comet trails and sounds to Supercharged Shields.
Added Sword swing trails, slash effects and impact sounds.
Updated Lightning and turret lightning with flickering bolts, sparks and scorch marks.
Added visible Crossbow bolts, aiming, recoil and impact effects.
Added larger gold bolts and stronger effects to Huge Bolts, plus a ballista-style charge and impact for Great Shot.
Added Graviton Orb collapse effects and a visible Event Horizon field.
Added Chain tension, heat, hit pulses and break effects.
Added Meteor landing markers and scorched craters.
Improved Shuriken spin, Lance fading, Boomerang catches and BOOMerang explosions.
Added Dagger trails and hit sparks, Mage Ball sparkles and bursts, and Scythe afterimages and slashes.
Added Syringe embedding and draining effects, plus a heartbeat and burst for Overwhelming Bloodloss.
Corrected Soul Lantern's pulse visuals to match its range.
Added a pixel-art Frog tongue with splash and retract effects.
Added a floating Cursed Mirror with shard, crack and glint effects.
Added Laser Eye charging, aiming and beam impact effects; improved sweeping beams and pupil visuals.
Updated Spear flight and landing effects, and Cleansing Spear of Light's glow and final light pillar.
Added a custom Gungnir icon and shortened Phalanx's description.
Sword strikes, Sword Wave and Flying Swords now aim outward through their targets.
Lightning chains outward through nearby enemies; Boomerangs aim their curve through a target.
Crossbow bolts now travel to targets after a brief aim and stop dealing damage when their flight ends.
Huge Bolts and Great Shot now hit across their full width and knock back normal enemies. Great Shot's hit pause respects the Hit Pause option.
Fixed Graviton Orb's area damage, Singularity's triple damage and stun, and Gravitational Distortion and Event Horizon slows.
Meteor tracks its target until shortly before landing; Dragonlance flames trigger on impact.
Faster Lasers now works. Laser Eye charges before firing, and extra pupils take turns.
Daggers thrown before moving now follow your facing direction; Cursed Mirror shards launch from the mirror.
Spears now fly faster along the ground, pierce four enemies and deal landing damage.
Spear Flurry now throws three extra spears; repeat Flurries Upgrade Up! picks increase its chance to 30%, 45% and 60%.
Spear Fire Trail now deals 25% spear damage every half second and counts toward Spear damage totals. Cleansing Spear of Light leaves a continuous searing path.
Phalanx: Shield post-legendary available to every class after Supercharged Shields. Moving forms a wall that blocks shots and pushes enemies; stopping or supercharging restores the spin.
Gungnir: Spear post-legendary that recalls all active lances of light every fourth throw. Costs 350,000 after Flurries Upgrade Up! in the Barbarian upgrade branch; requires a Barbarian Ascension 4 win.
Fixed Crossbow errors when targets die between shots.
Restored overlapping hit and pickup sounds, reduced audio cutoffs in busy fights, and restored enemy hit and classic death sound volumes.
Fixed duplicate vacuum sounds and empty whirlpools. Vacuum audio now follows Mute Pickup Sounds.
Fixed Undying Flames and their pulses drawing over the player in the endless Dungeon.
Fixed lingering Lava Sentry damage and shared hitboxes between sentry beams and jellyfish ink puddles.
Fixed Jellyfish elite classification and Fire Wizard elite death and visibility initialization.
Fixed leaderboard switching showing or submitting scores to the wrong board.
Fixed Near You rankings to show five players above and below you with their actual ranks.
Great Shot now requires its Warrior upgrade purchase, unlocked after a Warrior Ascension 4 win.