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Chess 3: The Final Chapter PlaytestNews2026-09-27: "Undead Horde", Leaderboard Changes, and so many fixes
Game update

2026-09-27: "Undead Horde", Leaderboard Changes, and so many fixes

Chess 3: The Final Chapter Playtest · published 29 Sep 2026, 08:01 UTC

All newsPlayers around this dateRead on Steam

- Added a new Module "Undead Horde" after capturing 3 points of value, stockfish creates a pawn.
⠀⠀- Piece destruction now shares between abilities that don't require full sacrifice,
⠀⠀⠀meaning the more of them there are, the slower they fill
- Changed the leadboard equation:
⠀⠀- Before it was 500 (if won) + 10 * score - (moves * (-1 if lost) - undos
⠀⠀- Now it's just raw logic. Wins beat losses, tie broken by score, tie broken by moves (reveresed for losses), tie broken by undo's
⠀⠀- Congrats CyanRainNin for topping the leaderboard!
⠀⠀⠀⠀...At least before I did a QA match with the new Module
⠀⠀⠀⠀Still. Absolutely crazy to see you won with just Sacrifice, seriously impressive.
- Added move-assist. More sparkles = more better. Bigger move paths = better eval.
- Added ability explainers for:
⠀⠀- Sacrifice
⠀⠀- Roll
⠀⠀- Conversion
- Bug/UI fixes:
⠀⠀- Fixed bug where controller inputs were blocked in main menu
⠀⠀- Removed full-scope move dots after tutorial
⠀⠀- Your leaderboard entries are now always highlighted
⠀⠀- Can now exit move history with empty click/tap
⠀⠀- Fixed issue where player could click through rules text and activate move history
⠀⠀- Tapping rules text now shows move preview
⠀⠀- Fixed spacing in move history to fit O-O-O O-O-O
⠀⠀- Fixed missing X/Y shortcuts for jumping between player and stockfish abilities in the tutorial
⠀⠀- Added some rules text clarity. Your abilities can't put the opponent in check, vice versa.

More from Chess 3: The Final Chapter Playtest

Other announcements

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Game update8 Oct 20262026-10-07: Aura and Last StandModules and Liberties: - Added new Module "Last Stand: Stockfish promotes it's only pawn." - Added new Liberty "Aura: target piece as a Queen." Cosmetic: - Added right-click highlight and arrow drawing - Added a new promotion animation - Added options to turn of eval bar, sparkles, and stockfish previews Bugs & Stuff - Fixed a bug where freezing a piece that is checking you can sometimes cause…Game update5 Oct 20262026-10-04: Minor Fixes and Intel Mac SupportI'm still working on the the skill tree, and once we hit 14 liberties and 14 modules, I think there will be enough content I can ship the skill tree. Probably within the week. So stay tuned. System Changes: - Changed the formula for compensation. It's now simply 50 + Modules - Liberties. This previously was based on unused liberties, but the next patch will ship the 10th liberty and 10th module…Game update3 Oct 20262026-10-03: SynergiesIn this patch I'm trying to deepen the relationship between modules, liberties, and themselves. Hopefully building a fertile ground where emergent interactions can happen, so I've added 5 new abilities built around 3 new mechanics. New Mechanics: - "Accelerate": Reduces cooldowns of abilities - "Cleave":Destroys all non-king pieces behind the capture - "Dizzy": After moving. Move 1■ randomly -…