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Carnaval MarblesNewsCarnaval Marbles — Version 1.0.4
Game update

Carnaval Marbles — Version 1.0.4

Carnaval Marbles · published 26 Sep 2026, 16:26 UTC

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Thank you for your feedback. This update fixes several interactions and interface issues reported since version 1.0.3.

## Fixes

- The button used to skip a challenge is visible again on the three-challenge selection screen.
- When Alchemist creates a marble after a talisman is sold, the new marble now immediately receives Jackpot's Value bonus, calculated using the current amount of gold and Jackpot's current level.
- Collisions occurring immediately after a Shot are now counted correctly. Marbles activate, score and trigger their effects from the first contact.
- The cue marble now returns correctly after being swallowed by Nessie's portal, even after a very early contact at the start of a Shot.
- Cancelling an aim with the right mouse button no longer freezes the game.
- Biodiversity's bonus is now recalculated immediately using its current level, including directly after upgrading the talisman.
- Shop card hover and purchase areas no longer overlap along their edges.

## Interface improvements

- Talismans whose effect depends on resources or Table composition now display their current effect on hover, such as the Multi that Savings Book would add with the gold currently owned.
- Hovering over a marble in the Rack now displays the different sources of its Value: base Value, permanent and temporary bonuses, talismans and runes.
- A marble's Value breakdown is hidden while it is being dragged, keeping the Rack readable.

## Balance

- Piggyback now reduces the Target Score every 3 black marble touches, up from 2.
- Dry Biscuits now adds 2% of the last Mult value to permanent Mult, down from 5%.
- Several challenges have been adjusted: Black Mirror now allows only one Shot, Croquet Your Luck requires 7 arches, The Last Straw requires 1,000 points and One Day at a Time requires 180 points.
- Half a Dozen Eggs now provides Full Moon and Skunk and no longer imposes a specific Shot power, while Bit by Bit grants one additional Shot to compensate for the black talisman adjustments.

More from Carnaval Marbles

Other announcements

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Game update7 Oct 2026Carnaval Marbles — Version 1.0.7## Large numbers - Individual marble Value is now capped at 10 quintillion to preserve late-game Score and Mult synergies. - Extremely large Values use localized suffixes followed by scientific notation so they remain readable across the game's different screens. - Existing saves remain compatible with this change. Gold retains its current limit for now. - Once it reaches 10,000 Gold, each succ…Game update2 Oct 2026Carnaval Marbles — Version 1.0.6Thank you once again for your feedback and increasingly ambitious builds. This update primarily improves High Tide performance, makes several talisman interactions more reliable, and fixes various interface issues. ## Large numbers - Shot scores, cumulative Round scores, and Battle targets can now exceed the previous `9e18` limit without being capped, becoming negative, or overflowing. - Infini…Game update27 Sep 2026Carnaval Marbles — Version 1.0.5Thank you for your highly detailed feedback. This update primarily fixes several intermittent issues affecting the beginning and end of Shots, along with various interactions between marbles, talismans, and Table elements. ## Fixes - A Shot can no longer resolve before physics has actually started. Early collisions, activations, and cushion hits are now counted correctly, and a Shot's score can…