Thank you for your feedback. This update fixes several interactions and interface issues reported since version 1.0.3.
## Fixes
- The button used to skip a challenge is visible again on the three-challenge selection screen.
- When Alchemist creates a marble after a talisman is sold, the new marble now immediately receives Jackpot's Value bonus, calculated using the current amount of gold and Jackpot's current level.
- Collisions occurring immediately after a Shot are now counted correctly. Marbles activate, score and trigger their effects from the first contact.
- The cue marble now returns correctly after being swallowed by Nessie's portal, even after a very early contact at the start of a Shot.
- Cancelling an aim with the right mouse button no longer freezes the game.
- Biodiversity's bonus is now recalculated immediately using its current level, including directly after upgrading the talisman.
- Shop card hover and purchase areas no longer overlap along their edges.
## Interface improvements
- Talismans whose effect depends on resources or Table composition now display their current effect on hover, such as the Multi that Savings Book would add with the gold currently owned.
- Hovering over a marble in the Rack now displays the different sources of its Value: base Value, permanent and temporary bonuses, talismans and runes.
- A marble's Value breakdown is hidden while it is being dragged, keeping the Rack readable.
## Balance
- Piggyback now reduces the Target Score every 3 black marble touches, up from 2.
- Dry Biscuits now adds 2% of the last Mult value to permanent Mult, down from 5%.
- Several challenges have been adjusted: Black Mirror now allows only one Shot, Croquet Your Luck requires 7 arches, The Last Straw requires 1,000 points and One Day at a Time requires 180 points.
- Half a Dozen Eggs now provides Full Moon and Skunk and no longer imposes a specific Shot power, while Bit by Bit grants one additional Shot to compensate for the black talisman adjustments.