## Large numbers
- Individual marble Value is now capped at 10 quintillion to preserve late-game Score and Mult synergies.
- Extremely large Values use localized suffixes followed by scientific notation so they remain readable across the game's different screens.
- Existing saves remain compatible with this change. Gold retains its current limit for now.
- Once it reaches 10,000 Gold, each successive shop refresh costs eight times more to prevent endless buy-and-sell loops.
## Fixes
- Savings Book now grants the same Mult bonus shown in its reminder, including with very large amounts of gold.
- The Crown Takes Its Share now correctly tracks gold earned from Tax marbles.
- Multiple Strikes can occur during the same Shot again, with a 500 ms cooldown between Strikes to prevent performance-heavy cascades.
- Strikes triggered during that cooldown are now queued instead of being lost. Their visual feedback and that of related talismans, including Cherry on the Cake, take priority over the visual-effects limit.
- Rune upgrades now follow the progression +50, +100, +200, +3, +5, +10 per Battle, x1.25, x1.5, then x2.
- The sacrifice Encounter now grants an Emergency Shop instead of 10 Gold.
- The “One Day at a Time” Challenge now grants its intended single Shot instead of three Shots.
- Spectral marble explosions and talisman updates no longer cause repeated physics errors or duplicate signal connections.