Fixed an issue where end-of-round effects could not be applied to all charts in the “Multiple Charts” mode.
Adjusted the trigger mechanism of the “Fireworks” effect. It now only plays at the end of a round when a profit is achieved, making winning moments feel more rewarding and celebratory.
Added a new “Ember” effect for loss scenarios at the end of a round, providing clearer and more immersive feedback for every outcome.
Fully optimized the visual effects and interaction experience of the “Color Picker,” “Function Buttons,” “Balance Display,” and “Round Goal Progress.” Integrated K-line (candlestick chart) elements into the design to better match the game’s theme and enhance immersion.
Improved the performance of the “Next Candle” action, making interactions smoother and more stable.