Dreams Stories Online Β· published
The server name and region are now displayed in the Windows taskbar while playing.
When selecting a server, its name and region are also displayed on the login screen.
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The inventory has received visual improvements and new functionality.
You can now drag and drop items, making inventory management and equipment handling more modern and intuitive.
Items can be moved between inventory slots, equipment slots, and compatible interfaces.
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New mechanic added: Fishing.
New NPC added to Faded Rift: Elias, the Silent Fisherman.
The System/History HUD can now be used to execute the following actions:
Fish
Dig
Turn the Lantern on or off
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A new Illustrated Map mechanic has been added.
The map allows players to view the region as a whole, helping with orientation while exploring.
The map does not reveal NPC locations, objectives, or other important points of interest.
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New types of equippable items have been added to the game:
Earrings are now a new equipment type.
Fishing Rods are now equippable.
Fishing Hooks are now equippable.
The Shovel, which already existed in the game, can now also be equipped.
New equipment slots have also been added to the character.
All of these equipment types can now be refined using Sapphire.
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The Pistol Special Attack animation has been refactored.
The Furious Tear skill for Claws has been reworked.
The remaining Dual Axe skills have been added to the Warrior of Lamentations NPC.
An additional animation has been added to the basic Dual Axe attack.
The initial speed of Dual Axes has been adjusted.
When using a skill with two Pistols equipped, the attack is now performed with both weapons.
If only one Pistol is equipped, the skill will continue to be performed with a single weapon.
Enemies that are shattered now play sound effects.
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A new character creation oath has been added: Oath of the Profaned Halo.
This new oath uses the Chakram as its primary weapon.
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When the character exceeds the weight limit, they now receive a damage reduction effect.
The damage calculation for Faceted Weapons, which can be obtained through Veteran Reputation, has been adjusted.
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The previous HUD used for cooking food has been removed.
A new option has been added to the Totem to automatically cook food.
This option automatically processes all food in the inventory that has not already been cooked or spoiled.
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Performance has been improved in situations with several NPCs near the character.
Performance has been improved in situations with several monsters near the character.
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The Cash Shop has been disabled, as there is currently no interest in keeping this system in the game.
The Ranking HUD has been temporarily disabled and is currently being reworked.
The interaction HUD for NPCs and other elements has been adjusted.
The keybinding HUD labels have been adjusted.
The shortcut HUD now automatically disables abilities that do not have parameters available for the equipped weapon, such as Weapon Art 1 and Weapon Art 2.
Character rotation animations during movement have been improved, making transitions smoother.
Character eye materials and textures have been adjusted.
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Fixed an issue that could prevent the attack animation from playing when using two Pistols through the left hand.
Fixed an issue that prevented left-hand attacks when using certain weapons in both hands.
Fixed an issue that prevented reloading through the left hand when using two reloadable weapons.
Fixed an issue where left-hand attacks did not properly use both equipped weapons.