Dreams Stories Online ยท published ยท build 24899703
This update brings a new region, new systems, important progression changes, crafting, mining, combat, equipment, interface, graphics improvements, and several general adjustments.
Recommended area: level 25 ~ 28
A new region has been added to the game, expanding the current progression with new enemies, NPCs, rewards, and content.
The maximum level has been increased from 25 to 28.
Progression has been expanded to support the new content added to the game.
Items required for character progression had their descriptions revised to present their requirements in a clearer and more objective way.
A new item crafting system has been added.
New dedicated crafting HUD displaying the items that can be crafted and the required materials.
New recipe items for different types of content.
New crafting materials.
A new wood-gathering mechanic has been introduced.
All trees in the environment can now be destroyed.
Each type of tree provides a different type of wood.
The wood obtained can be used in the crafting system.
Refinement stones can now only be obtained through excavation and are no longer obtained from monsters.
Pickaxes can now be refined.
Refinement stones now display the required Artisan level in their descriptions and indicate when the character already meets the requirement to use them.
Blacksmith Armor: attributes revised with a stronger focus on Physical Defense.
Cleric's Long Armor: attributes revised with a stronger focus on Elemental Defense.
Reborn Armor: attributes revised with a hybrid focus on Physical and Elemental Defense.
Right and left shoulder armor added.
Right and left boots added.
Right and left gloves added.
New recipes related to these equipment pieces.
A new equipment category has been introduced.
Polished Items can be obtained through the new Veteran Reputation.
A new mechanic has been introduced to increase the speed of standard weapon and catalyst abilities, as well as their respective skills.
The speed of these abilities can be influenced by the scaling of the equipped item.
The character's attribute distribution can also affect this speed.
New information has been added to the HUDs to explain this mechanic.
Fixed the scaling of Magic Sword weapons, which previously were not correctly receiving attribute-based bonuses.
The Renegade's Book now also scales with Intelligence.
Equipment that scales equally with all attributes now displays "All Attributes" instead of listing each attribute individually.
The durability system for offensive equipment has been revised and refactored to make its behavior more consistent.
Several adjustments have been made to skills and their progression.
Skill upgrade costs were reviewed and reduced in several cases.
The exact value that will change when upgrading a skill is now displayed.
The current skill level is now shown in its description.
Hovering over a skill in the shortcut bar now displays its details.
Skills in the shortcut menu now follow the same order defined in the Skill Memory HUD.
Animation timing for Divine Wrath has been adjusted.
Animation timing for Lightning Flash has been adjusted.
The firing speed and timing of Great Auroro have been adjusted.
Particle effects from several spells have been revised.
Skill collisions against opponents have been adjusted.
Skills that did not properly respect opponent collision have been fixed.
Enemies hit while getting back up after being knocked down now properly interrupt that animation.
Stunned enemies that receive damage now correctly play their hit animation.
Veteran monster respawn time has been reduced to 30 minutes.
Their traditional drops have been removed, leaving their progression focused on Veteran Reputation.
Veteran monsters are now displayed at the end of the Bestiary.
The drop table of World Boss โ The Great Rotten Pumpkin has been revised.
The reward list has been reduced.
Drops are now simpler and more focused.
The Heirs of Fire system has been simplified.
Manual fire consumption has been removed.
Heir of Fire Points are still used to ignite offensive equipment.
Dialogue from the Scarecrow in the Extinguished Rift related to the old mechanic has been adjusted.
Fire Worshippers have been removed from the region.
Bones of the Mighty Flame have been removed from the region.
This change reduces the number of different drops available at the beginning of the game.
Trap damage in the region has been revised.
All Undead in the Extinguished Rift have received revised and polished textures.
The church in the Extinguished Rift and several other map objects have also received visual polishing.
Small adjustments have been made throughout different parts of the map.
Some vegetation in the region has been modified.
The mushrooms in the Shallow Graves have received polished textures.
Devouring Pumpkins have received revised and polished textures.
World Boss โ The Great Rotten Pumpkin has also received texture improvements.
Only items that reduce Hunger can now decay.
Food at 100% decay is no longer automatically removed from the inventory.
Drinking water from certain lakes now temporarily grants +10% Stamina Recovery.
The controls to turn the lantern on and off are now handled directly through the item in the inventory.
Fixed items that were missing their classification.
Offensive accessories such as bombs and stones are now only automatically added to shortcuts for level 1 characters.
The Shallow Graves Map is now permanently available for purchase from the Church Totem.
Some materials can no longer be sold, including Sand obtained with the Shovel.
The Diamond Stone now has a 70% success rate.
Items related to character progression have had their descriptions revised.
Items that require reputation to purchase now display the name of the required reputation.
Monster image sharpness has been improved in the Bestiary HUD.
Veteran monsters are now displayed at the end of the list.
The Scroll View is no longer automatically forced to the bottom.
Fixed an issue when marking a Quest for the first time.
General improvements have been made to Quest-related elements.
Any chest that has already been opened now remains visually open permanently.
The teleport HUD has been reorganized to better distinguish progression maps from other special areas.
Fixed an issue where, after teleporting through a Totem, the character could sometimes become unable to move.
The Settings button now opens and closes the interface when clicked again.
The Quests button now opens and closes the interface when clicked again.
The Important Alerts button now opens and closes the interface when clicked again.
The attribute distribution tooltip has been expanded.
Information in the Memory and Oath tabs is now presented more directly.
The gradients of the HP, Mana, Stamina, and Poise bars have been revised.
Character creation screen lighting has been revised.
Visual adjustments have been made to the male character model.
The equipment each Oath starts with is now displayed.
The Sharpen system has been revised to improve overall image clarity.
Map skies have been adjusted for a cleaner and lighter appearance.
Water coloration has been revised.
Camera zoom has been adjusted to improve visibility during exploration and combat.
The texture of the Bell of Remembrance has been changed to gold.
Visual effects from several spells have been revised.
In addition to the main changes, several smaller adjustments have been made across different areas of the game:
Interface improvements.
Collision fixes.
Animation adjustments.
Progression revisions.
Skill adjustments.
Description improvements.
Equipment revisions.
Map adjustments.
Visual feedback improvements.
Simplification of existing systems.
General quality-of-life improvements.
Alpha v6.0 expands several systems in Dreams Stories Online while also revising and simplifying existing mechanics.
The goal remains to make progression clearer, strengthen exploration, crafting, mining, reputations, and builds, while preparing the game for future content.
We would like to thank the entire community that continues playing, testing, reporting issues, and sending feedback.
Many of these improvements also come directly from what you find and share during testing.
Thank you for continuing to be part of the game's development. โค๏ธ