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Sinking Eternity PlaytestNewsPlaytest v3 Changelog
Game update

Playtest v3 Changelog

Sinking Eternity Playtest · published 19 Sep 2026, 04:10 UTC

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-Increased the Basic Swim Fins speed from 1.15x to 1.35x
-Applied the full Swim Fins speed bonus when swimming at the surface of the water
-Fixed gamepad controls for destroying items in the Inventory menu
-Fixed gamepad controls for switching between quests in the Quest menu
-Fixed gamepad controls for switching between recipes in the Crafting menu
-Fixed gamepad controls during the game ending sequence
-Fixed gamepad controls for placing buildings

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Game update22 Sep 2026Playtest v7 Changelog-Fixed the newly discovered area popups and skill gains that were not appearing correctly -Fixed the previously discovered area popups not always appearing correctly -Prevented AmberHelm fish from starting a charge when they can't see the player -Prevented AmberHelm fish from charging through terrain and objects -Fixed Auto-Swim not starting correctly when Auto-Swim and Forward are pressed at t…Game update21 Sep 2026Playtest v6 Changelog-Made the forward key cancel Auto-Swim/Auto-Run -Added a "Borderless" screen mode that keeps the game running when Alt+Tabbing, in addition to the regular Fullscreen and Windowed modes -Added a message in the Quest Log to confirm that the Playtest is complete after reaching the end screen -Tentative fix: Swim Fins should now keep their speed bonus (Please let me know if this still glitches on y…Game update20 Sep 2026Playtest v5 Changelog-Added a UI overlay marker to nearby underwater Air sources when you are low on Air -Increased the Air regeneration radius of Blue Corals -Expanded the Playtest area to let players approach the distant Wyrmaws -Added a waypoint to the Goo River Basin -Improved the Zidhium Crystal icon -Improved the Wavebloom Fins and FlexGel Fins icons