Four free weapons: Laser Pen, Electrotrail, Hand of Midas, The Plant. Each has its own intro ceremony.
Five free keepables: Aim Bloom, Bubblife, Popvestment, Chill Pill, Cupcake.
Extraction checkpoints now offer a choice: a bubble, a power pack, or a bigger board. Each claim has its own ceremony.
The Egg: Random Lucky drops a giant egg that cracks open for a reward, including the EGG JACKPOT.
Catty now teaches the tutorials, with a flashlight beam and a soap bubble you pop to continue.
Difficulty stamp when you beat a boss on Hard or Insane.
New tutorial after beating The Chronos explaining the fastest game speed.
Lobby atmosphere: ocean depth, marine snow, breathing lamps.
Right-click on the lesson monitor goes back a channel.
Weapons are locked to rarity slots and re-tiered. Late locations grant 4 / 3 / 2 slots on Easy / Hard / Insane.
Keepables are seated by rarity columns.
The board starts at 50 bubbles, +25 per BIGGER BOARD pick, up to 200.
Promotion now gives a 25% chance to double the reward you pick at a checkpoint.
The Eye and The Drone are 3-minute runs with one checkpoint. The Camera and The Chronos are 4 minutes with two.
Easy gates retuned on the first four locations. The Eye grants 5 / 2 / 1 keepable seats and one weapon slot on Easy.
The Core's toll now scales with the XP you bring to the fight.
Bubbleathon picks all four bubbles on one panel. A doubled Promotion bubble works the same way.
Pearl summons a giant Pearl Bubble. The Egg and the Pearl expire after 5 seconds, and every weapon hits the Egg.
Reworked keepables: Chill Time and Feedorb are Mythic and double a stat while another stays low, Ninja Fan gives 1% crit per 10 pops.
Bubble Mixer pays 15% to 45% of your TOTAL crit per empty slot.
Diet, Board Dryer and Voidkeeper pay a share of your total instead of flat points.
Maxuble doubles total XP at every checkpoint. Overpower doubles XP too. Catalyst deals empowered rares.
Sniper 10x to 85x. The Drill is Mythic at 10% to 85%, in the arcade too. Hydro Pump is Legendary, pumps rares from the start, 5% to 75%.
Rapid Fire is Legendary at 10% per tick. Biggy 5%. Pizza Time 5%. Bubble Bank 10 coins. The Bomb 4 charges. The Plant rewinds at most 45 seconds.
Rarity moves: Luxury Time, Refresher, Some Balls, Gold Bag to Common. E-Pass, Bubblemancer, Stopwatch, Promotion, Bubble Burrito to Rare. Dual Power, Popvestment, Bubblife to Epic. Random Lucky, Gold Mine, Vampire Dies to Legendary.
Genie Lamp wishes roll equally. The wish comes every 60 seconds at every level. Upgrades buy multicast only.
Burst is renamed Multishot.
The exchange screen is rebuilt.
The weapon rail and keepable board are machined sockets. Slots light up in their rarity colour, icons are sharp, the level badge sits on a plate, the cooldown traces the socket.
The run report shows rarity on weapons and keepables, gives bubbles their own slot style, and leads with a bigger boss portrait.
PLAY dissolves the location card into the run. The selected boss stays enlarged. The pause menu is tighter. The game over screen animates in.
The game speed hint waits until after the pause hint and never opens during a boss.
On a shared PC a new Steam account could inherit another account's offline save.
Project Poltergeist: the black hole kept running while paused.
Helix Discovery: the FUSION cinematic was silent.
The Core's health bar jumped on the first frame of the fight.
The Vampire's giant bubble was hit-tested at half size. Mad Ducky never hit The Core.
The Refresh and Banish buttons snapped instead of sliding.
The power bullet badge flickered.
The silent stat bonuses at extraction checkpoints.
The old tutorial cards.
Promotion's stat scaling.
Genie Lamp cooldown reduction from upgrades.
Boss ability text on the Bosses tab hover. It now lives on the location card.