All Time High · published

Twelve small fixes. None of them touch the story or your save — they are the places where the game looked or behaved wrong.
THE NEWSPAPER
• The narrator no longer prints inside the Sunday column (Chapter 2) or the Ledger piece (Chapter 5).
• The news cards in the last four chapters keep the paper's layout.
• In Chinese, the masthead now shouts the paper's name like every other language.
THE SCREEN
• Bank and app notifications land below the header instead of over it.
• Choices that arrive low on the screen now park with room under them.
• The first market chart in Chapter 1 has a baseline, so you can see which way the price went.
MENUS AND THE KEYBOARD
• Pause, settings, save and load are now marked as dialogs for screen readers.
• Save and load put keyboard focus inside the panel when they open.
• The credits screen opens on a control, and its links are easier to hit.
• The pause menu sets apart the one row you cannot undo, and its warning is readable.
SMALL THINGS
• Turkish save slots read BÖL, not BLM.
• The credits disclose AI assistance once, not twice.
MAC
• We removed a graphics setting that made some of our other games crash on Mac when they quit. All Time High carried the same setting; it no longer does. One side effect: the Steam overlay may not open on Mac.
The free demo has been updated too. Nothing in your save has changed — carry on where you left off.
If the game has been worth your evening, a review helps more than it looks like it should.
— 3Cats Studio