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sollervirNewsSeptember 1 Update
In-game event

September 1 Update

sollervir · published 1 Sep 2026, 13:42 UTC

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Hello, this is the Sollervir dev team.

Here's a summary of what's new in today's update.

New Features / Improvements

  • Added an "Auto-Return" toggle to the Sealed Gate (side-dispatch mode). When enabled, all units currently dispatched are pulled back to the main field at once as soon as the gate is broken.

  • Added a persistent elemental affinity chart to the battle screen (Physical/Magic/Pierce vs. Soft/Shell/Spirit), plus a matching explanation in the battle tutorial.

  • Added a "Wave N starting" notification at the beginning of every wave.

  • Added an explanation of the Next Wave shortcut (D) and AUTO mode to the battle tutorial.

  • Unified combat notification colors into three tiers - positive (gold), negative (red), neutral (white) - for better readability.

  • Redesigned Heimdall's ultimate from a chain-damage skill into an ally buff (Empower).

  • Polished the art and poses for Heimdall, Susanoo, and other characters, and replaced 5 home screen banners with new cinematic compositions.

  • Improved character click hit detection to match the actual body silhouette instead of a fixed circle at the feet, making it easier to select the right character in tight formations.

  • Optimized desktop/web rendering to match your monitor's native refresh rate for smoother visuals (most noticeable on high refresh-rate monitors like 144Hz/165Hz).

  • Optimized performance for large-scale battles with many monsters and characters on screen.

  • Cleaned up the attack effects for the Spirit Summoner line of characters.

  • Polished localization across all supported languages.

Balance Adjustments

  • Re-tuned Treasure Chest payout amounts and kill rewards (lowered on Expert/Master difficulty).

Thank you to everyone playing - feedback is always welcome!

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