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Syndeo-Complex SoundtrackNewsUpdate V34
Game update

Update V34

Syndeo-Complex Soundtrack · published 11 Jul 2026, 08:23 UTC · build 24159320

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Patchnote

  • Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)

  • Added a difficulty option (Normal mode by default, a Hard mode will be added later)

  • Added a new achievement

  • Revised the design of the ammo crates

  • PJS01: The first enemy is now visible during the stage’s introductory cutscene

  • PJS01: Added a Keli who suggests opening the ammo crate containing the Rifle

  • PJS02_3: Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage

  • PJS03_2: Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the crane

  • PJS04_2: Added sound effects during the cutscene where the vending machine is destroyed

More from Syndeo-Complex Soundtrack

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Game update31 Jul 2026Update V35Patchnote · Fixed a bug related to discoveries and the save system · Added a note about saving in the menu · PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air · PJS03_2: Increased the number of aerobrakes : 13 > 20Major update4 Jul 2026End of early access (update V33)Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote · Added level 5 (pjs05) · Added two new achievements · Revised the story (introduction, characters, Syndeopedia) · Hub: Added a new KELI that welcomes the player · Hub…Game update25 Jan 2026Update V32Hello, Here is a small update that fixes bugs and makes a few improvements. Pathnote · PJS01: Fixed an English error on a texture. · PJS01: Fixed a bug where enemies on the second floor were not removed after the player died. · PJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected. · PJS01: Fixed pathnodes preventing an enemy from gett…