Improvements
• The end of a dungeon now looks like Sealed's: a wins and losses scoreboard, full-size loot without grey boxes, the reward cards with their close-up view, and matching buttons.
Balance
• Silence is now permanent, as in Eternal: a silenced card stays without text in the graveyard and in your hand, so it can no longer use Rebirth.
• Dungeon: if you lose a fight, the next one is against a new rival, just like in Sealed.