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Ravens of WarNewsPatch Notes — v0.0.167
Game update

Patch Notes — v0.0.167

Ravens of War · published 14 Sep 2026, 09:19 UTC

All newsPlayers around this dateRead on Steam

Improvements

• The end of a dungeon now looks like Sealed's: a wins and losses scoreboard, full-size loot without grey boxes, the reward cards with their close-up view, and matching buttons.

Balance

• Silence is now permanent, as in Eternal: a silenced card stays without text in the graveyard and in your hand, so it can no longer use Rebirth.

• Dungeon: if you lose a fight, the next one is against a new rival, just like in Sealed.

More from Ravens of War

Other announcements

All news
Game update17 Sep 2026Patch Notes — v0.0.180Improvements • The AI now counts the life it gains by blocking with Lifesteal creatures: at low life it no longer attacks thinking it will die anyway when defending would have kept it alive. • The AI no longer wastes hand-disruption cards (like Whispered Toll) when you have no cards left in hand. Fixes • The 14-card board limit now counts auras too, so neither you nor the AI can overflow the bo…Game update17 Sep 2026Patch Notes — v0.0.174Improvements • Card choice panels (Search, Scout and choosing a creature from your graveyard) now have a “View board” button so you can check the board before deciding, and they show how much time you have left. • The AI no longer attacks into a creature with Torment when it would only lose life for nothing, and it blocks with its own Torment creatures to punish you. • The AI no longer sends it…Game update15 Sep 2026Patch Notes — v0.0.172Fixes • The Dungeon settings button now animates when you hover over it, like on every other screen. • Sunlit Reprisal no longer sends your own creature to the abyss: Barrier goes to your creature and the abyss to the enemy creature you choose. • Cards that name two targets now ask for both, one after the other: Pyre of Ambition, Emberblood Surge, Blazing Onslaught, Tidewall Denial, Firebolt Vo…