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Ravens of WarNewsPatch Notes — v0.0.166
Game update

Patch Notes — v0.0.166

Ravens of War · published 14 Sep 2026, 05:39 UTC

All newsPlayers around this dateRead on Steam

Improvements

• When you finish a dungeon, the reward cards are shown full size, with the close-up view on hover, just like in Sealed.

Fixes

• When several cards make you scout at the same time, all of them now resolve, one after another: before, only the last one counted.

• A creature that gains Intercept mid-combat can now block flyers, and buffs you cast while choosing blockers show on the card right away.

• You can no longer cast spells while ordering damage against several blockers, which lost the order. Cast them right after, in the combat reaction.

• If a spell can't be cast while you choose blockers or order damage, what you had chosen is no longer wiped.

• A creature with Fervor that you steal (for example with Vaskhel) can now attack that same turn if it's untapped.

• A silenced creature with Boneyard or Horde no longer dies: it stays as a 1/1 that stops growing and keeps buffs from other cards.

• Card texts reviewed: ability names match their keyword label (Overwhelm, Double Damage, Leech…), and Blessing of Light and Everflame Reliquary once again say what they do.

Fixes (…)

• The button to return to Sealed after a game no longer cuts off its text.

Balance

• Sealed: your opponents also open 10 packs and play 45-card decks, just like you, and the ladder is arranged to start with easier opponents.

• The AI no longer wastes one-turn tricks like Leech on creatures it then doesn't attack with.

• Sealed: if you lose a fight, the next one is against a new rival of the same level, and each rival's difficulty adjusts to the results of all players.

• The AI now attacks with its Rally creatures when it risks nothing, instead of keeping them home.

More from Ravens of War

Other announcements

All news
Game update17 Sep 2026Patch Notes — v0.0.180Improvements • The AI now counts the life it gains by blocking with Lifesteal creatures: at low life it no longer attacks thinking it will die anyway when defending would have kept it alive. • The AI no longer wastes hand-disruption cards (like Whispered Toll) when you have no cards left in hand. Fixes • The 14-card board limit now counts auras too, so neither you nor the AI can overflow the bo…Game update17 Sep 2026Patch Notes — v0.0.174Improvements • Card choice panels (Search, Scout and choosing a creature from your graveyard) now have a “View board” button so you can check the board before deciding, and they show how much time you have left. • The AI no longer attacks into a creature with Torment when it would only lose life for nothing, and it blocks with its own Torment creatures to punish you. • The AI no longer sends it…Game update15 Sep 2026Patch Notes — v0.0.172Fixes • The Dungeon settings button now animates when you hover over it, like on every other screen. • Sunlit Reprisal no longer sends your own creature to the abyss: Barrier goes to your creature and the abyss to the enemy creature you choose. • Cards that name two targets now ask for both, one after the other: Pyre of Ambition, Emberblood Surge, Blazing Onslaught, Tidewall Denial, Firebolt Vo…