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BreachlineNewsStatus effects you can see — plus a base-building fix
In-game event

Status effects you can see — plus a base-building fix

Breachline · published 13 Sep 2026, 12:46 UTC · build 25282538

All newsPlayers around this dateRead on Steam

Status effects you can see. Until now every effect on an enemy was the same thin ring, and three of them — slow, the Amp Beacon and the Scanner reveal — showed nothing at all. You could not tell whether your EMP was doing anything.

Buffs change the enemy's colour


A buffed enemy is now tinted in its buff's colour: fortify amber, shield teal, haste blue, cloak violet. It does not matter whether the buff is the enemy's own or comes from a carrier's aura nearby. With several buffs, the most dangerous one sets the colour.

Suppress and dampen recolour no one — they act on your towers, so the carrier's chip is what shows them.

Debuffs get their own effects

  • Burn (Pyro Resonator) — flames licking up the hull
  • Corrosion (Acid Turret) — green bubbles
  • Slow (EMP Generator, and Arc Coil with its slow upgrade) — frost crystals
  • Damage amp (Amp Beacon) — a red reticle on every marked enemy
  • Revealed (Scanner) — green brackets, only on enemies that actually have a stealth
  • Pulled (Gravity Well) — violet motes spiralling in


Hidden enemies stay hidden: a cloaked enemy on fire does not give itself away with flames. The /auras dossier now describes how each effect looks.

Fix


Towers could be built on top of your base, and on the enemy garage. Both are solid now — you can still build right up against the base.

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Other announcements

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