Breachline · published · build 25202865

New tower: Gravity Well. $135, hits ground and air. The fifteenth turret, and the first one whose job is not damage.
The well lobs a shell like a mortar — the impact point is locked the moment it fires, so it never chases anything. Where the shell lands, everything inside the blast is dragged along the road onto that one point: whatever was ahead of the impact is pulled back, whatever was behind it is pulled forward. Then it holds them there for about half a second before letting go.
That is compression, not a slow. A slow stretches a column out; the well packs it in. The clump it leaves is a single target for mortar, plasma and arc — so the well belongs just before your damage cluster, feeding it, rather than sitting on top of it.
It catches aircraft as readily as ground units, which makes it one of the few answers to fast flyers EMP cannot reach. Bosses are heavy enough to shrug off most of both the pull and the hold.
Twelve nodes across two axes — how hard the collapse pulls, and how much of the column one shell catches. Two keystones you have to choose between: Singularity narrows the blast but pulls far harder and holds far longer, turning a corner into a knot nothing gets across. Event Horizon widens it instead and strips boss resistance entirely.
Full dossier entry and an /auras card, as always.