Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
UpgradiaNewsSeptember 3 - Combat Balance & fixes
Game update

September 3 - Combat Balance & fixes

Upgradia · published 3 Sep 2026, 18:52 UTC

All newsPlayers around this dateRead on Steam

Hello Adventurers!The update is expected to take place within the hour and take up to 10 minutes to complete.

This update focuses on class balance, clearer stat and skill information, achievement sync fixes, client performance improvements, and several important combat and inventory fixes.Camp & Visibility

  • Camp channels now resync properly after leaving player housing.

  • Players returning from tents should correctly rejoin their camp channel, refresh nearby players, and stay visible to others in the scene.

Class Balance

  • Rogue Hemorrhage has been reworked to use a simpler Attack-based rupture formula. It now gains only a small bonus from remaining Bleed/Poison duration instead of multiplying the full remaining damage.

  • Rogue Poison Blade damage over time has been reduced.

  • Rogue Poisoned Edge has been reduced to 4% proc chance per rank and 3% Attack poison damage per rank, maxing at 20% proc chance and 15% Attack poison damage per tick.

  • Rogue passive poison can now only attempt once per Rogue class skill use.

  • Mage Mending Light healing has been reduced from 57% to 40% max HP at skill level 10.

  • Warrior Rallying Cry and Riposte Strike now correctly increase Warrior class skill damage.

  • Warrior Fury, Mastery, and Berserk passives now correctly boost Warrior class skill damage.

  • Speed now gives 0.08% crit chance and 0.08% dodge chance per point, down from 0.15%, without changing the existing crit or dodge caps.

  • Archer class armor now includes modest tiered Attack bonus.

  • Archers now gain +1 effective ranged Attack per 3 allocated Speed for Shoot and Archer class skills.

Skills & Tooltips

  • Character stat tooltips have been reworded to be clearer and easier to read.

  • Defense and Magic Defense stat tooltips now better match how they work in combat.

  • Rogue Knife Tempo and Open Wound passive cards now show their current bonuses correctly, matching the Fan of Knives Light Bleed/damage and Hemorrhage rupture bonuses.

  • Warrior, Mage, and Archer passive expansion cards now show current bonuses for their newer passive nodes instead of showing "No bonus yet".

  • Party and PvP combat skill buttons now show the live leveled stamina/mana cost while ready.

Combat Fixes

  • Hemorrhage now clamps active skill level during combat so damage calculations use the intended skill level.

  • Party combat Light Bleed ticks now emit the correct damage event, so Fan of Knives bleed damage appears consistently in combat logs and visuals.

Achievements

  • Class achievements now read class progress from both current and legacy save data, so class unlock, mastery, and title achievements can correctly become claimable.

  • Already-claimed mapped Journal achievements now retry Steam achievement sync on login, so players who claimed class achievements before the Steam link was fixed should receive the matching Steam achievements automatically.

Graphics

  • Frame Limit now applies from desktop client startup and throttles the main animation loops across the game.

  • The saved desktop FPS setting is now loaded before the game starts.

  • Frame Limit has been moved under Graphics settings.

Inventory & Economy

  • Inventory stack selling now pays the same normal sell value shown on item cards instead of accidentally applying the shopkeeper resale bonus.

  • Crafted bows such as Short Bow, Composite Bow, and Recurve Bow now resolve to their equipment sell prices correctly.

  • Legacy rarity-suffixed equipment stack names such as "Iron Sword (Rare)" now resolve to the matching base equipment sell price.

  • Equipment value tooltips now use rarity-adjusted instance value.Happy Adventures! See you in-game!

More from Upgradia

Other announcements

All news
Major update14 Sep 2026Major Update: The World Is on the Move! — Major Travel & World UpdateMajor Travel update: running, new scenes, roadside events, battles on the road and adventure together as you travel. Pack your potions, grab your favourite weapon, and take the long way home. A whole new adventure awaits between every destination! Your journey comes to life Watch your character travel through colourful regional scenery, meet wandering characters, and pass other adventurers on t…In-game event7 Sep 2026September 7 Update — Major Performance Improvements, New Emotes & More!September 7 - Major Improvements Major Performance improvements across Upgradia This update brings a major performance boost across Upgradia! From exploring Farm and Village to mining, battling monsters and browsing your inventory, enjoy smoother animations, faster menus and more responsive gameplay all round! These changes aim to resolve the majority of the performance problems players have be…Major update31 Aug 2026Major Update: Player Housing, Co-op Building, Automation & More!Major Content Update: Player Housing Has Arrived - Customization, Co-Op Building, Automated Professions, Salvaging and MUCH more! Hello Adventurers! Today we have some very exciting news! Player Housing has arrived in Upgradia! Welcome to Upgradia's first Major Content Update - the biggest coziest update Upgradia has had yet! Player Housing brings a full home-building system to Upgradia. Player…