
- Reduced medium acceleration stages from [300, 200, 100, 65] → [275, 185, 90, 65]
- Rivnex weight increased from 2362kg → 2615kg
- Increased heavy speed stages from [450, 650, 800, 900, 1000] → [450, 650, 800, 925, 1050]
- increase heavy engine acceleration [200, 165, 85, 75, 65] → [200, 165, 95, 75, 65]
- Aeromark XR4
- air cost per shot increased from 25 → 30
- Rate of fire reduced from 5.5 → 4.75
- Reduced falloff range from 900 → 600 meters
- DMR
- damage increased from 85 → 90
- air cost reduced from 60 → 50
- first shot perfect accuracy
- Essengee
- Reduce bullet spread by 25%
- Lrzer
- Sped up prefire delay from .4s → .35s
- Solar Ray
- Charge time reduced from 1.6 → 1.45 seconds
- Increased energy cost of warp drives give more agency towards ships with larger batteries
- Wyvern warp duration reduced from 1 → .95s
- Tier 3 speed category price increased from 4500 → 5000
- Tier 3 combat economy price increased from 3000 → 3500
- Claiming a contract increased from 100 → 250
- Ascenders are awarded last-lap credits now, and non-ascenders are penalized 1000 credits.
- Limited kill credit rewards to 5 kills per heat.
- Show tick marks representing current engine lift amounts on the HUD, and orange glow on them for bottoming-out danger.
- Energy bar region flashes red when low.
- Circuit points now persist across multi-match scenarios
- Improved banking physics behavior.
- Added more loading screen tips.
- Improved match summary presentation
- UI element reskin
- Camera shake when landing
- Ascension zone shows up on minimap
- Gamepad force feedback for piloting
- Capping ARC from eliminations are now properly enforced at 5 per heat
- Fixed issue with dual-stick controls in the tutorial
- Fixed issue preventing tutorial progress at the ascension phase
- Fixed some GPU crashes around DLSS initialization
- Fixed missing VFX on the Titan X engines
- Fixed matchmade games not showing the course loading screen
- Fixed issue where bots were unfairly targeting human players in the rear of the pack