Welcome to the 84th devlog. I know its been a few days longer than usual. I wanted to wait until the 21st to get the devlog schedule back on track with a day that was a multiple of 7 so that a rigid schedule could be followed. You will notice that I've skipped an entire month of devlogs because that how far behind the alignment was, even though the last devlog was 11 days ago. It hurts my soul, and my OCD, but we'll be back on schedule.
To follow my personal projects and the game's progress you can join me at:
My bluesky account which gives more frequent updates.
Also Wishlist Cosmic Construct on Steam and follow it's steam page.
---Medium ArticlesI've been publishing a series of MMO Design articles to Medium every day this week. It has been fun to write as I have plenty of ideas on the matter. Apparently, my takes are controversial, I assumed some people would disagree of course, but not like, a third to a half of people that have read it. Anyhow, it's almost done being posted. The last of the parts will go up tomorrow.In total it's come to about 13,000 words. I've been doing a lot of writing recently between articles, short stories, Keygemin and Orros.Side ProjectVibecoded a miner to attack the structure of the parameter space of the Goldbach Conjecture after watching a youtube video. Interestingly, this methodology seems rather sound even through I tried it for fun. I'm not sure if with more compute and resolution this is would actually find a set of conditions which prove the conjecture. (I'm only one guy with an AI afterall.) Though it seems clear to me this could be used to attack and learn more about the problem. It could find new solution families.OrrosI am still writing 1.1. Nothing new to show. I stop writing for a bit to work on the articles, but will return in a couple of days. I "think/hope" it should be complete this week. We will see.---- Pawn AI