Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
PortalVR MotionNewsPortalVR Motion 3.4.11
Game update

PortalVR Motion 3.4.11

PortalVR Motion · published 21 Jul 2026, 09:06 UTC

All newsPlayers around this dateRead on Steam

- New hand resting system: when a hand isn't actively in use — the controller is set down, optical tracking is lost, or the pointer goes idle — the virtual hand now settles into a natural resting pose hanging at your side with fingers down, instead of floating frozen in front of you. Each hand rests independently, and resting hands follow you correctly through camera drag. This makes your avatar look natural in social/multiplayer games when you're not gesturing.
- New hand offset editor: adjust where your virtual hands sit relative to tracking, with live previews, unified with the existing head offset editing.
- Added head-mounted Ultraleap (Leap Motion) support — the tracker can now be mounted on your headset instead of sitting on the desk.
- More reliable left/right hand identification when only one hand is visible to the camera.
- Fixed mouse-click trigger input being routed to the wrong hand when using tracked hands.
- You can now use Joy-Cons for camera drag even when they are outside of the camera view
- The settings tab is reorganized into segmented category pages.
- New camera assist visibility modes for the camera preview.
- Fixed android USB installer failures on some Windows systems caused by JSON parsing errors.

More from PortalVR Motion

Other announcements

All news
Game update14 Sep 2026PortalVR Motion 3.6.0- Added support for PSVR2 optical tracking using Leap Motion 1 - Added MCP server (so you can drive PortalVR from Claude Code, Codex, etc)Game update15 Aug 2026PortalVR Motion 3.5.8- Added a "Y-only" head return mode - useful for games where you want to move around the scene at eye level - Fix issues with 800x600 cameras not choosing the best camera profileGame update11 Aug 2026PortalVR Motion 3.5.7- Improvements to webcam hand tracking and Joy-Con 1 connectivity