- New hand resting system: when a hand isn't actively in use — the controller is set down, optical tracking is lost, or the pointer goes idle — the virtual hand now settles into a natural resting pose hanging at your side with fingers down, instead of floating frozen in front of you. Each hand rests independently, and resting hands follow you correctly through camera drag. This makes your avatar look natural in social/multiplayer games when you're not gesturing.
- New hand offset editor: adjust where your virtual hands sit relative to tracking, with live previews, unified with the existing head offset editing.
- Added head-mounted Ultraleap (Leap Motion) support — the tracker can now be mounted on your headset instead of sitting on the desk.
- More reliable left/right hand identification when only one hand is visible to the camera.
- Fixed mouse-click trigger input being routed to the wrong hand when using tracked hands.
- You can now use Joy-Cons for camera drag even when they are outside of the camera view
- The settings tab is reorganized into segmented category pages.
- New camera assist visibility modes for the camera preview.
- Fixed android USB installer failures on some Windows systems caused by JSON parsing errors.