
Welcome back to the timelines! Before the next content update begins development, here's a big ol' patch with a few new additions and changes to help keep things in order until some spooky new things start appearing around the area. I heard the rest of Edge World will soon be within our reach!
Added: Four new lore pages
Added: The lore pages you have collected can be seen in the pause menu's player stats screen
Added: A new model for the vending machines found in Edge World
Added: A new sound effect for interacting with Hub World shops and certain interactables
Added: Ambience when standing near the Time Portal in the Hub World
Added: The guitar in the Hub World can now be played with
Added: A new area to evade enemies in Splintered Islands' Bizarre Bazaar map
Added: Four new loading screens
Added: New music for Cockeye's Captain Cockeye skin
Added: A new chase theme for the Undead Daves
Changed: The health UI now appears much quicker
Changed: Item Bonus now grants 25 coins instead of 5 coins
Changed: Readjusted the distance the player teleports to after interacting with Corpse Berry
Changed: Polarsnap's greyscale effect is much brighter and easier to see
Changed: The screenshake that plays after entering/exiting Polarsnap's camera world now lasts for 3 seconds instead of 5 seconds
Changed: The player will get up from crouching after picking up a Berry Pot while crouched
Changed: Lowered the volume of the sound effect that plays when the Cloud of Doom spawns
Changed: The Cafe music in the Hub World and the elevator theme in Bear County's Fall Mall now use non-directional audio
Changed: If you bribe for a random event while the 'No Random Events' difficulty modifier is enabled, it will bypass the modifier
Changed: Modified the locations of two spawns for Bumbus the Bear on Moonlit Mountain's Hotel Fever map
Changed: Jamora's teleport will now consistently teleport next to you within 2 seconds when a chase begins
Buffed: The Skill Chunk charm now provides 10+ run speed rather than 7.5+ run speed
Nerfed: Increased the time it takes for a Glorguard to wake up by an additional 2.5 seconds
Fixed: A bug where Ai Mirai could end up stuck moving in place during her berserk phase
Fixed: A bug where Ai Mirai's nearby ambience would keep playing during her berserk phase
Fixed: A bug where Ai Mirai would show her chase face after knocking over a bookshelf while outside of chase
Fixed: A bug where Ai Mirai when edgy, would run faster rather than slower while using the Edgy Collar charm
Fixed: A bug where Edgy Jamora would always use his regular Jamora mask
Fixed: A bug where Edgy Jamora would not apply corruption
Fixed: A bug where the castle slide walls when destroyed would display the wrong texture
Fixed: A bug where the player was unable to dodgeroll for the first two seconds the player gains movement
Fixed: A bug where the Boxy Timeline Quest was display 150 coins instead of 250 for its reward
Fixed: A bug where pressing Tab wouldn't display the loot run collection progress for Mariachi's Berry's Loot Run quest
Fixed: A bug where the posters on three maps were unable to be ripped
Fixed: A bug where Potato Peeler's chase music would cut off instantly instead of fading out when ending a chase
Fixed: A bug where escaping a chase with Potato Peeler would not count towards the 'escape three chases' timeline quest
Fixed: A bug where the Default Fem face was playing the wrong voicelines for stunning big bads, interacting with the Troll Toll and holding onto Baby Burr
Fixed: A bug where Lost One was resetting the Frick Fest regardless if you have it disabled via difficulty modifiers
Fixed: A bug where Polarsnap would play two attack voicelines when attacking you in his lost phase
Fixed: A bug where the Silver Wig was not anchored properly to the player, causing it to clip through your head
Fixed: A bug where Cockeye would continue moving towards you and making clucking noises after being stunned/killed
Fixed: A bug where a few hairstyles were clipping into the hairbow cosmetic
Fixed: A bug where the nighttime crickets ambience would continue playing after escaping a round
Fixed: A bug where the Berripoodia's music wasn't labeled under the "Background Music" volume type
Fixed: A bug where the player's animations would be reset to standing idle if they vault while crouched
Fixed: A bug where the coins would disappear in the Hub World after reentering it from exiting the tutorial stage
Fixed: A bug where Baby Burr would keep "Wah"ing after escaping/dying
Fixed: A bug where the player would not play the idle/walk carry pot animations when wearing the Nite Gown and Candle
Fixed: A bug where the player would not play any voicelines when Thompson Trenchfodder spawns naturally
Fixed: A bug where Edgy Dave would spawn in the wrong position in Winky Wonky City's Edgy Dave's Penthouse map when deactivating a TV Station
Fixed: A bug where the TV screen would not turn off when deactivating a TV Station
Fixed: A bug where two big bads can spawn when deactivating a TV Station
Fixed: A bug where enemies would spawn in the wrong locations when playing Sideshow Challenges
Fixed: A bug where Duck Den spawned on top of a random vending machine spawn location in Winky Wonky City's Town Center map
Fixed: A bug where a shrine spawned on top of a random vending machine spawn location in Winky Wonky City's Edgy Dave's Penthouse map
Fixed: A bug where the Snitches while punted by Kitty Klown would display the wrong textures with certain skins equipped
Fixed: A bug where edgy Snitches would not look edgy when punted by Kitty Klown
Fixed: A bug where Bumbus spawned inside a wall in Platypus Pines' Creepy Caverns map
Fixed: A bug where the player could get stuck in a wall on Yunder's Farm's The Rotted Fields map
Fixed: A bug where a Glorgo Fragment would spawn stuck on top of a counter in Platypus Pines' Camp Cojones map
Fixed: A bug where edgy Charlotte when stunned would display the wrong face texture
Fixed: A typo with Hanako's lore page