
Wasn't initially planning on doing a patch but seeing all the bugs and suggestions, I had to take some time away to drop this big patch! Lots of quality of life changes, fixes and even a few small additions that were originally planned for the small content update coming in a couple months. Hopefully the game will be a little more stable now so I can dedicate some time to all this groovy new stuff that's coming!
Added: One new lore page for Charlotte
Added: Three new recolor skins for the Cuddly Cutlery
Added: One new Ai Mirai reskin
Added: Invincibility frames after exiting the Hall of Shame
Added: One new voiceline to the Hub World radio
Added: Two new Ducktor Dungy lost player voicelines
Changed: If the 'No Random Events' difficulty modifier is enabled, you will no longer have a chance of entering the Wailing Woods
Changed: The result screen's 'Item Shop' button has been renamed to 'Loadout" and allows you to purchase/equip both items and charms
Changed: Added an additional hiding spot and expanded a few areas in Edge World's The Attraction map
Changed: Double Trouble bribery no longer costs money
Changed: The visuals and disclaimer to make it more apparent you're bribing for a Double Trouble enemy only
Changed: Clicking the 'X' in a lore page now takes you back to that character's index instead of closing out of the lore book
Changed: The entire internal system for the Terrible Teleporter to utilize a more streamlined system, changing a few teleport locations in the process
Changed: Increased the timer for the player invincibility frames after teleporting from 1 to 2 seconds
Changed: The Hall of Shame will now teleport the player back to the player spawn point on Edge World's The Attraction map
Changed: The Goose will no longer spawn on Bear County maps if you have random events disabled via the difficulty modifier
Changed: Updated a few outdated images
Changed: Reduced the range you need to be standing next to a slide point before it blocks by 33%
Buffed: Increased the timer before a slide point blocks off from 4 to 5 seconds
Nerfed: Mold Mimic's stun duration has been increased from 2.9 seconds to 3.9 seconds
Nerfed: Kitty Klown now plays a sound cue 0.5 seconds before she throws a projectile
Nerfed: Glorgo Fragments now play a sound cue 0.75 seconds before they leap
Nerfed: Shmackus Bonkus will now attack for a maximum of three attacks before getting exhausted
Nerfed: Chambers is now visible through walls for the first 5 seconds when a chase begins
Nerfed: The Goose no longer resets your Frick Fest streak if you are killed, much like how there's no penalty to dying to it in Doomy in the Roomy
Nerfed: The Goose will now always die instead of being stunned if a weapon/train kills them
Nerfed: Trenchfodder will reset after snatching the player from 2 seconds to 5 seconds
Nerfed: Trenchfodder now accelerates in speed and won't immediately switch from slow to fast giving the player more reaction time
Fixed: A bug where the vending machines in Edge World were not visually empty after looting them
Fixed: A bug where the player could get softlocked by Cloudnine when being executed by Ai Mirai
Fixed: A bug where certain enemies slowed down by bookshelves would not stop moving towards the player when stunned after knocking over a bookshelf
Fixed: A bug where the Mold Mimic would stare at the player if stunned right before throwing a Frenzy Fidget at the player
Fixed: A bug where the X-Ray Goggles were not working on Edge World vending machines
Fixed: A bug where Hana's Side Show Challenges were not removing the red vending machine as intended
Fixed: A bug where certain random events' effects wouldn't apply on rare occasion
Fixed: A bug where Prehistoric Expedition's enemy spawns were not working properly at times, having them spawn in incorrect locations
Fixed: A bug where Kitty Klown could throw two projectiles after attacking
Fixed: A bug where Kitty Klown's face texture would display the wrong face when stunned while wearing the Mad Professor skin
Fixed: A bug where the Terrible Teleporter was not displaying any visuals or animations when teleporting on the Edge World map
Fixed: A bug where the unlockable charms were displaying a non-existent price tag
Fixed: A bug where The Goose was unable to open doors
Fixed: A bug where the Decomposer would not ragdoll when hit by the train
Fixed: A bug where the Ghosty Ghoul would not move in Edge World's The Attraction map
Fixed: A bug where the Goose would break the camera when dying to it while entering a hiding place
Fixed: A bug where the player could exit a hiding place in the gameover screen when killed by the Goose
Fixed: A bug where if the player escaped the Wailing Woods when bribing something earlier, it wouldn't count towards their escape streak
Fixed: A bug where the regular audio hallucinations for Beef Patty were playing the edgified versions of his voicelines
Fixed: A bug where The Immovable Object would softlock the player when killing them
Fixed: A bug where chase music would persist when getting taken to the Hall of Shame
Fixed: A bug where the Enemy Reinforcements spawner would be floating in the air, causing the enemies that spawned to get stuck inside of it in Edge World's The Attraction map
Fixed: A bug where Edgy Encounter quests were not functioning properly in Splintered Islands' Fish Guts Village map
Fixed: A bug where Edgy Ducklings were spawning in the ground on Yunder's Farm's The Chicken Factory map
Fixed: A bug where Desperado Duck was spawning stuck in a counter on Platypus Pines' Camp Cajones map
Fixed: A bug where Jumpscare Simulation's random jumpscares would keep playing in the results screen
Fixed: A bug where the player could pause before the player's UI would appear, breaking it in the process
Fixed: A few typos across the game