Sunday nights have a real difficulty curve now.
No more coasting to an easy win one week and slamming into a brick wall the next. The fight now scales with how strong your vigilante actually is — eases off if you're behind, ramps up if you're ahead — and there's a new safety net that keeps pushing back if you're steamrolling everything, so even a fully-trained vigilante still gets a real fight, every week.
Saturday now actually matters on Sunday.
How you spend Saturday carries into the fight. Show up sharp and balanced and you'll hit a little harder. Burn the whole weekend on vigilante work with no rest, and you'll show up running on fumes. It's a real trade-off now, not just flavor text.
The four Approaches finally feel different.
Brawler, Marksman, Acrobat, and Improviser each fight their own way: Marksman's crits punch straight through armor, Acrobat can chain a lightning-fast follow-up strike, and Improviser hits harder the more beat-up they get. Pick a lane and feel it.
Rivals remember you.
Beat the same rival more than once and they come back angrier, with the rematch turned up to match. Your Trophy Wall now shows the actual rivals you've taken down instead of a generic tally.
Also in this patch:
Promotion to Executive tier now takes a bit longer to earn — it was resolving faster than intended.
Fixed the Break Room outcome screen showing a reward it never actually gave you.
Daily Run's best-score banner now displays correctly after reloading a save.
various campaign fixes and bug obliterating