
Weekend nights finally hit like they should. Open, control, and finish are real phases, and every move does something specific. Sucker Punch opens hard, Rattle shreds their guard for the whole fight, Liquidate executes anything under 40 percent. The catalog doubled to 12 moves so your loadout is a real build.
The basement got a glow up too. A live case board with your actual rivals pinned up, a real stairwell out to the street, brass placards, a steel armory locker, a heavy bag.
Two balance fixes. The weekend death spiral is dead. You could feed one side too long and never win again, that is fixed. And the base game endgame no longer turns into a cakewalk if you built a monster squad. The difficulty scales up to meet you now, capped and reformulated.
Plus a base game screen cleanup. Battle spoils sit on a real counter instead of floating in space, the hiring card stopped overlapping its own text, the watercooler opens mid conversation instead of a blank page, and the city map got decluttered.