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Sinking EternityNewsWeekly Changelog: v0.8.19
In-game event

Weekly Changelog: v0.8.19

Sinking Eternity · published 25 Jun 2026, 08:25 UTC

All newsPlayers around this dateRead on Steam

Hey everyone, I hope you're doing great!

I've been so focused on finishing up the game build again this week. Sorry if I'm late replying to messages on the different platforms.

For this week's update, I thought I could talk a bit about some of the tools I use to build the game. I've gotten a lot of questions about this since the demo launched 7 to 8 months ago.

-Unity: This is the engine the game is built on. It serves as the foundation and helps manage things like physics, audio, game objects, and input processing. Many indie games are made with amazing engines like Unity, Unreal, Godot, etc. I've built a few basic game engines myself a long time ago, and let me tell you, we're lucky as developers to have access to such incredible engines today. They serve as the foundation for so many projects.

-VS Code: This is the code editor I use for the game scripts. Sinking Eternity is built in C#, and as of today, it has more than 35,000 lines of code.

-Maya / Blender: These are the software I use for 3D models, aside from things like the terrains, which are created directly inside the Unity game engine.

-Photoshop Elements / MS Paint: These are the software packages I use for object textures, 2D UI elements, and more. And yes, I still use MS Paint for a bunch of things haha

-Audacity: This is the software I use for all the sound editing.

-Excel: This one may sound funny, but I use Excel a lot while developing the game. I have dozens of tabs across different workbooks containing all the quests, loot tables, story notes, monster stats, checklists, and more. The game ended up requiring a lot more planning than I originally thought, so I needed a way to keep everything organized and preserve my sanity haha

I've probably used a bunch of other software here and there, but these are the main ones that come to mind. I hope you found this interesting!

That's it for this week's update. Thanks so much for all the messages and for your support. Development is progressing well, with a targeted launch this summer :)

More from Sinking Eternity

Other announcements

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In-game event10 Sep 2026Weekly Changelog: v0.8.30Hey everyone, I hope you're doing well! This past week ended up being very productive , focused on polishing and improving the game! Here is the changelog: -Massive in-game performance optimisations, with an average 40% FPS gain on the computers I tested the new build on! -Huge additional FPS gains inside all menus, with an average 50% FPS gain on the computers I tested it on (on top of the pre…In-game event1 Sep 2026Roadmap UpdateHey everyone! I'm posting a bit earlier this week to share an important roadmap update! I've decided to run a free Playtest (letting you explore further than in the demo) starting around mid-September before launching Sinking Eternity into Early Access. You'll be able to request access to the Playtest on the steam page if you'd like to participate. As shared earlier, the content planned for Ear…In-game event27 Aug 2026Weekly Changelog: v0.8.28Hey everyone! Early Access launches in 20 days, on September 15! We're almost there! Things progressed well again this week! -The game reached 10,000 wishlists this week! I still can't believe it! Thanks so much to all of you! <3 -Also, the Early Access build is currently under review by Steam. It's the final step before full approval for the Early Access launch. -I've also submitted the reques…