Relationship effects are now visible in the dossier, showing the exact stat changes each relationship provides.
Stat caps are now displayed, making it clear when a character has reached their maximum potential.
Skill evolution readiness is now shown directly in the roster and dossier, including any badge requirements.
Added a first-time stat tutorial during hiring to explain what each core stat does.
The intro cinematic now always displays a skip prompt, even during long pauses.
Added a visible wipe counter so remaining failures are easier to track.
Negative budgets are now clearly marked as deficits.
Locked actions now explain why they're unavailable instead of only showing "Locked."
Active directives now appear in the battle log along with their effects.
Improved underpowered-run feedback by warning players when their squad is significantly underprepared while retreat is still an option.