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Lucky ShotNewsFixes, Performance & Holo Updates
Game update

Fixes, Performance & Holo Updates

Lucky Shot · published 12 Jun 2026, 02:41 UTC

All newsPlayers around this dateRead on Steam

Holos

  1. "Fresh Clip" is now fixed. Previously, it was also not intended to stack, with this update we are giving Fresh Clip the ability to stack x2 target points for each new reload to all targets on the screen. This stack resets on every new round

  2. Holos like "Leftovers" should now update correctly their values on the Shop. Example: Leftovers will dynamically update the target score that gives when re-rolling or buying new items, instead of needing to re-select it again.

  3. "NO!" holo now correctly activates with "The Witch" boss.

  4. "All-in" no longer projects the challenge box closer to the user, no matter if multiple copies are equipped.

Challenges

  1. The "lose 30% of ammo this round" challenge was not removing the bullets consistently. We will keep testing this just in case!

Performance

  1. Wise performances to reduce FPS spikes related to audio.

  2. We changed how bullets are animated and rendered on the HUD. We are aware that stacking many, many bullets can still cause performance issues. We are actively working on it!

  3. Vulkan launch option has been added. This should avoid crashes and avoid performance if you are using an AMD graphics card.

General fixes

  1. Fixed an issue where the end-of-round target tally could destroy your ears when a large number of targets were destroyed simultaneously.

More from Lucky Shot

Other announcements

All news
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