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As We DescendNewsUpdate 8: Continuum
Major update

Update 8: Continuum

As We Descend · published 30 Apr 2026, 18:20 UTC · build 23034246

All newsPlayers around this dateRead on Steam

Greetings all, this is Kev. Update 8: Continuum is now live. This update is compatible with any run from Update 6 and forward.As I mentioned in the notes for Update 7, we've started focusing our efforts on a couple huge features for As We Descend: Sacrosanct, which is the third playable Origin with its own mechanics and variations on the units and gameplay; and improved Steam Deck support (with corresponding controller support and other UX adjustments as needed). Some initial controller changes have found their way into this update, mostly pertaining to the main menu.This means that until we get those features done, our monthly updates (like this one) will tend to be smaller in the interim period. There's no specific timeline for either of these features, as they have their own uncertainties when it comes to completion; they will be tested on the experimental branch before they're completed, and they'll be done when they're done.Thanks for everyone that's been reporting issue they've run into, it's been invaluable for our bug fixing efforts. If you encounter any bugs, be sure to report them either in the Steam discussions, our Discord, or directly in-game using which is the best way to get bug reports and feedback to us.Cheers,
Kev and the team at Box Dragon

Full Changelist

(Patch 0.13.0)

Unit & Card Changes

  • Orbwheel guard zone action changed from applying Fleeting Flurry to granting Flurry again (since it's now rune-gated, some of its power can be returned without throwing off the balance of the endgame)
  • Lead Shot damage increased from 10(12) to 12(14)
  • Unload damage increased from 7(9) to 8(10)
  • Pointblank Fire guard zone damage increased from 20(25) to 24(30) so that it's double of the normal damage
  • Crackling Gauntlet damage increased from 4(6) to 6(8)
  • Set to Stun damage increased from 8(10) to 9(12)
  • Topped Up barrier increased from 4(6) to 6(8)

City & Events

  • Mycologist visit ability reworked so that it can payout many Dreamfruits
  • Envoys can now be sent to the Cook, even before his quest is completed

Controller Work-in-Progress

  • Limited controller support in-progress; controller support added for main menu, codex, settings menu, and progression screen

Settings Menu

  • Visuals overhauled
  • Certain settings moved around, their states should be carried over from your previous save

Misc Fixes

  • Fixed an issue where the Stagger preview was incorrect for Meteor Smash when its bonus was active

Thanks for playing, and hope you enjoy the new update!

More from As We Descend

Other announcements

All news
Game update3 Sep 2026[Unstable] Controller Test Branch UpdateNote: This update is exclusively on the experimental branch aka . They do NOT apply to the default, stable build. For instructions on how to switch to the experimental branch to test these changes: Experimental patch with fixes and improvements for controller input. Thanks to everyone who's given feedback so far and played on gamepad! This patch also includes a general improvement to the perfor…Game update25 Aug 2026Hotfix 0.16.0.3This update will NOT clear your in-progress runs from Update 10 (Patch 0.15.0) and forward. Changes and Fixes · Fixed a rare bug where you could get stuck on a "Choose a unit" screen with no valid options · Fixed an issue where certain event text could become rendered incorrectly in the French and Japanese localizations For more info on the latest major update, Update 11, check out the patchnot…Community25 Aug 2026Controller TestingHey all, this is Kev. Just a few days ago, we mentioned we were "almost ready" for controller testing: Well, today is the day! In order to test, you'll need to switch over to the experimental branch and be updated to the latest version: 0.16.0.3 (v.505172). The instructions for switching over are below: How to join the experimental test You can jump into the experimental branch (new content in…