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NomoriNewsPatch Notes for Nomori Demo up to 0.1.46
Game update

Patch Notes for Nomori Demo up to 0.1.46

Nomori · published 13 Feb 2026, 18:31 UTC

All newsPlayers around this dateRead on Steam

0.1.46

  • Rewrote the CharacterCamera system to better handle collisions with walls, edge viewing, tight corners, low ceiling and camera interactions with the Portals. Overall fixes intended to alleviate nausea some people have been experiencing when playing. We will be closely monitoring and improving this, so please let us know if you have issues in this regard.

  • Fixed jittering in certain camera collision edge cases. 

  • Added the foundation to add camera setting such as FOV, obstructions sharpness, zoom sharpness, rotation sharpness, followpoint sharpness to menu settings in the next patch.

  • Added extra geometry around the exit gate in Way of Wind for people accidentally dropping their Slimebun into the void.

0.1.45

  • Added left/right navigation to resolution and quality settings.

  • Added apply changes button to graphics settings.

  • Removed refresh rate from resolution options.

  • Fixed switched sprites for left/right arrows.

  • Fixed discolored control sprites for Playstation controllers.

  • Fixed bug where starting game from main menu in windowed mode changes the window size.

  • Fixed broken controller navigation in the pause menu.

0.1.44

  • Fixed bug where one of the Kodama in Twister Trail didn't properly saved and loaded causing the player to lose their rescue when resetting but not being able to rerescue them a second time.

  • Fixed bug where player did not get enough bounce momentum in Arrival when bouncing across a gap with the help of the goo on the end gate. Lowered drag coefficient on Kiko a little bit which should help. Might lower it even more in the next patch.

0.1.43

  • Fixed bug where the player could get stuck when walking or standing on a Torakoshi.

0.1.42

  • Fixed Brazilian Portuguese localization in dialogue. We had them but the game was sadly looking at the wrong tag.

  • Fixed an issue with the End Gate staying open after resetting back to a state where it was closed in level Arrival.

  • Added missing characters to font Atlas for Korean, Simplified Chinese and Traditional Chinese that caused the main menu feedback button to show a missing character.

More from Nomori

Other announcements

All news
Announcement10 Sep 2026Nomori releases on September 23!We are excited to announce that Nomori releases September 23! Get ready to turn portals, throw slimebuns, solve puzzles and reconnect the spirit world! Venture into a vividly rendered fantasy world full of colorful and eccentric spirits! Control time and space to solve puzzles and learn to see the world from exciting new perspectives. We are very proud of the game and we look forward to seeing…Community11 Jun 2026Entering Nomori's final development stageHey everyone! Let me give you a development update on Nomori. I don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save st…Game update30 Apr 2026Patch Notes for Nomori Demo up to 0.1.560.1.56 · Reworked the character Blobshadow to help with platforming. Before the drop shadow did not work on grass, which is a large part of the game. · Also added blobshadows to Kodama and Ponta making them a lot more grounded in the world. · Audiofixes for certain hardware. Before some people experienced jitters in the audio when too many audio sources played at once. We made adjustments to th…