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NomoriNewsPatch Notes for Nomori Demo up to 0.1.56
Game update

Patch Notes for Nomori Demo up to 0.1.56

Nomori · published 30 Apr 2026, 13:25 UTC

All newsPlayers around this dateRead on Steam

0.1.56

  • Reworked the character Blobshadow to help with platforming. Before the drop shadow did not work on grass, which is a large part of the game.

  • Also added blobshadows to Kodama and Ponta making them a lot more grounded in the world.

  • Audiofixes for certain hardware. Before some people experienced jitters in the audio when too many audio sources played at once. We made adjustments to the amount of streamable sources and should now be less of an issue.

  • Reworked the character dialogue camera framer. In the game you can have conversation from different angles sometimes leading to awkward camera angles. We have reworked this system and these conversations should now look a lot more natural.

  • Made fixes to the localization system sometimes not localizing all the buttons in the menu. This should now be fixed.

0.1.55

  • Added intro songs when entering certain levels depending on mood and seasons. 

  • Updated the visuals for the Yuki conversation rocks making them look more distinct from the rest of the geometry.

  • Added localized Sprites for the game title in the main menu for Korean, Japanese, Simplified and Traditional Chinese.

  • Made fixes to certain lighting elements that cause flickering when going through portals.

0.1.54

  • Fixed a bug where the first Kodama meet dialogue would also happen when talking the first Kodama you interact with is not in the same orientation as you. Now it plays the correct wrong orientation dialogue.

  • Made Audio adjustments to when certain level music would trigger.

0.1.53

  • Made geometry adjustment to the bounce crossing in Arrival, making the jump easier and helping guide the player better where to go.

  • Made it so regardless of which Kodama you rescue first it plays the Kodama introduction dialogue.

  • Fixed a bug where the Reset introduction UI would stick on the second playthrough.

  • Made French Language selection accessible while using a controller.

  • Added better camera angles related to important information in conversations. For instance showing the Gate out of the level when it is first introduced or showing a Root ring when portal rotation gets introduced.

  • Added an autosave after important dialogue. For example whenever you receive a new power the game will now automatically save.Making it so you don’t have to redo important conversation and cutscenes if you accidentally yeet yourself into the endless sky.

  • Made changes to geometry in Way of Wind. After jumping into the pink portal leading up a bunch of treestumps behind the level. You will now find a tunnel that leads you back to a portal which takes you back to the normal orientation.

  • Added a small cutscene in Way of Wind showing how Ponta vavooms himself to he gate at the end of the level.

  • Changed the appearance of the Yuki conversation rocks to be a bit more distinct from the other rocks you will find on the islands.

  • Made some adjustments to props in various levels to avoid skips and to improve pathing.

0.1.52

  • Added a showcase level that is accessible through the cheat menu. Cheats accessible with CTRL + SHIFT + ~ 'tilde'

  • Added cutscene skipper in cheats

  • Added test environment scene accessible via cheatmenu.

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