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NomoriNewsNomori is heading to INDIE Live Expo!
Community

Nomori is heading to INDIE Live Expo!

Nomori · published 25 Apr 2026, 05:05 UTC

All newsPlayers around this dateRead on Steam

INDIE Live Expo is Asia's largest indie game showcase. This year's program will be streamed globally on April 25 at JST 17:00 across platforms including YouTube and Bilibili, featuring over 200 indie games, with a concurrent special event running on the Steam page.

Streaming Links:

(English)

(Japanese)

(Korean)

https://live.bilibili.com/22229644(Chinese)

Nomori is a mind-bending adventure game where you control time and space to journey through a whimsical spirit world. Take shortcuts through portals, rotate your perspective, and control the flow of time to solve puzzles that are out of this world.

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Announcement10 Sep 2026Nomori releases on September 23!We are excited to announce that Nomori releases September 23! Get ready to turn portals, throw slimebuns, solve puzzles and reconnect the spirit world! Venture into a vividly rendered fantasy world full of colorful and eccentric spirits! Control time and space to solve puzzles and learn to see the world from exciting new perspectives. We are very proud of the game and we look forward to seeing…Community11 Jun 2026Entering Nomori's final development stageHey everyone! Let me give you a development update on Nomori. I don't have that many things to report. We're working steadily on finishing the game. The final stage feels like a near-endless marathon of going through levels one by one, adjusting checkpoints, directing cutscene camera shots, matching facial expressions to dialogue lines, preventing sequence-breaking of the story, testing save st…Game update30 Apr 2026Patch Notes for Nomori Demo up to 0.1.560.1.56 · Reworked the character Blobshadow to help with platforming. Before the drop shadow did not work on grass, which is a large part of the game. · Also added blobshadows to Kodama and Ponta making them a lot more grounded in the world. · Audiofixes for certain hardware. Before some people experienced jitters in the audio when too many audio sources played at once. We made adjustments to th…