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Annihilate The SpanceNewsPatch [2637] - Crash Resistance, System Optimisations, new Main Menu
In-game event

Patch [2637] - Crash Resistance, System Optimisations, new Main Menu

Annihilate The Spance · published 12 Feb 2026, 19:39 UTC · build 21907778

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Luke here, I'm pushing out a general optimization and crash resolution patch for ATS.

We are still working to increase ATS's "heavy-load crash resistance".

Casual campaign gameplay should (I hope) no longer crash. Or at least take 8x longer to crash.

Gameplay under very heavy load (huge volumes of units) should take 8x longer to crash.

The game should run a bit faster also.

- Large amount of work across the project to reduce the generation of (this is technical) junk transitional archetypes during prefab>entity conversion, unit setup, damage application, health processing, hud operations, entity-entity messaging, and various other systems.

- Updated Unity to 6000.3.8f1

- ECS updated to 1.4.4, modded for 64MB allocator budget.

- New main menu scene. (sub_bg_mainMenu, for the level editors out there)

- Old main menu is now (sub_bg_greenGiant)

As mentioned in past posts, the recurrent crashes that people experience are mostly down to 3-year-old code and limitations in the Unity ECS systems. Aleks and I have hopefully improved the situation.

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Community27 Aug 2026August 2026 Development Update - Side CampaignsHello everyone, Luke here. Unstable Branch A remind that regular unstable updates are pushed to the Unstable branch. ATS > Properties > Versions > Unstable If you want to learn more about unstable updates, come join our Discord server, speaking of... Reminder about updates posted on Discord. We spend a lot of our time on our community Discord server. Discussing the latest Unstable changes, talk…Community22 Apr 2026Unstable [2714] - Better Movement, Better Missiles, Better BangHey, Luke here. Got an update regarding the unstable branch. Which you can access via: Right Click ATS > Properties > Versions > Unstable What's up? Over the last two months we've been working on a heavy overhaul of ships movement. You know how sometimes your Tollies will charge right at a hostile battleship, then as it starts to retreat they get a little timid and scared about chasing after? E…Community4 Mar 2026Tester/Unstable version rename and re-opt and experiment ship movement changes.Hey people, Luke here. · We're messing with some new movement system changes over on the new Unstable branch that are really experimental . But fix some very long-standing issues with how some of our ships approach, chase and track targets in respect to velocity and acceleration. Especially impactful on Drones and Lights. Sadly, this does have a lot of teething issues making the game somewhat u…