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Annihilate The SpanceNewsTester/Unstable version rename and re-opt and experiment ship movement changes.
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Tester/Unstable version rename and re-opt and experiment ship movement changes.

Annihilate The Spance · published 4 Mar 2026, 23:22 UTC

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Hey people, Luke here.

  • We're messing with some new movement system changes over on the new Unstable branch that are really experimental. But fix some very long-standing issues with how some of our ships approach, chase and track targets in respect to velocity and acceleration. Especially impactful on Drones and Lights. Sadly, this does have a lot of teething issues making the game somewhat unplayable while we get feedback and testing data on it. But that's the whole point of tester.

  • Since Default is now the actual stable version of the game, and tester is very unstable, we're going to go ahead and rename the Tester branch. This is going to kick everyone off it - and make sure no one is still on it thinking it's safe - but you can just opt back into the new Unstable branch if you want to help out and give feedback.

Cheers.

Luke AP

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Community27 Aug 2026August 2026 Development Update - Side CampaignsHello everyone, Luke here. Unstable Branch A remind that regular unstable updates are pushed to the Unstable branch. ATS > Properties > Versions > Unstable If you want to learn more about unstable updates, come join our Discord server, speaking of... Reminder about updates posted on Discord. We spend a lot of our time on our community Discord server. Discussing the latest Unstable changes, talk…Community22 Apr 2026Unstable [2714] - Better Movement, Better Missiles, Better BangHey, Luke here. Got an update regarding the unstable branch. Which you can access via: Right Click ATS > Properties > Versions > Unstable What's up? Over the last two months we've been working on a heavy overhaul of ships movement. You know how sometimes your Tollies will charge right at a hostile battleship, then as it starts to retreat they get a little timid and scared about chasing after? E…Game update13 Feb 2026Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak- Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the miss…