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eXoSpace Combat EngineerNewsRelease Week
Community

Release Week

eXoSpace Combat Engineer · published 26 Sep 2026, 12:49 UTC

All newsPlayers around this dateRead on Steam

Hi hunters, release week is ending soon, and I want to take a moment to tell you what I am working on for the coming time.

But first, I'm really happy and grateful with how the release went! The game is currently at 88 reviews with a solid Very Positive rating. Wishlists have not gone down (as is often the case on launch) but up, from about 8000 to 26107 wishlists at the time of writing. This means there's a lot of untapped interest in the game as well. Sales are better than expected, and this means I can keep focusing full-time on improving eXoSpace, which is truly a lot of fun, I'm far from burnt out on this project and full of ideas.

First I thought nobody on youtube would ever notice eXoSpace, despite me spamming them with personalized e-mails (a pretty useless activity but you got to try), but then some smaller streamers made nice videos and now Splattercat did a really funny video about eXoSpace! You should take a look, he's so much fun to watch.

Anyway, back to the plans for the coming weeks at least:

Onboarding

New players are sometimes getting lost when playing the game for the first time. Especially when you are not at home in spaceship building games, all the buttons, controls, concepts are a bit overwhelming. To improve onboarding I'll rework the tutorials, add more help items, and make some things work a bit more intuitively.

Steam Deck & native Linux support

Although the game officially is registered as "Playable" on Steam Deck, several players are having problems actually running on Steam Deck, the controllers are sometimes not working as they should, and Linux support is also limited. I want to fix these things in one go, by also introducing a dedicated Linux build and get an official Steam Deck verified status.

New content & Quality of Life

Of course there's a whole lot of players that are onboard already, and not on Linux. I want to add new parts, a playable faction, updated or new bosses and more, to keep you occupied. As well as more balancing, bugfixing, and adding some nice quality of life featues such as mirrored editing of selected parts:


There's a lot more planned and in the works than I'm telling you all here, but I'll keep that hush hush until I'm fairly certain it will actually make it into the game, Now I'm back to coding!

More from eXoSpace Combat Engineer

Other announcements

All news
Game update9 Oct 2026Release hotfix 98This fixes two issues in the last update: - The default UI scaling was off on high density screens. - A controller could not activate buttons in combat screen in some cases.Game update9 Oct 2026Release update 97 - Improving controller support, targeting lasers and bugfixes.Another update fixing several bugs, adding two new parts and improving controller support. Changes: - Much improved controller support: duplicate mappings removed, and default mapping now works well both in editor and flight. - Can now map multiple controls to a single action. - Camera panning is by default now mapped to both WASD and arrows. - Resetting to default can now be done separately fo…Game update5 Oct 2026Update 96 - Bugfixes & VSync toggleChanges: - Added vsync toggle in settings. - The game now pauses and drops input when Steam Overlay is active. - Added configurable zoom controls. - Added configurable camera panning controls. - Drag-selection os no longer active while in paint mode. Bugfixes: - The cursor could leave the screen. - After rewind to arrival camera would not jump to new player position. - The scrollbar in the merc…