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EclipsiaNewsGUILDS ARE HERE! + NECROMANCER BUFFS
In-game event

GUILDS ARE HERE! + NECROMANCER BUFFS

Eclipsia · published 14 Sep 2026, 02:08 UTC

All newsPlayers around this dateRead on Steam

⚔️ GUILDS ARE NOW AVAILABLE!

A new major feature has arrived in Eclipsia — Guilds!

Players can now join the new Guild system and take part in new cooperative progression and challenges.

🛡️ GUILD CONTENT

The new Guild system introduces a new way to progress alongside other players.

New Guild features include:

  • Guild System — Join and participate in a Guild.

  • Guild Progression — Work toward Guild progression together.

  • Guild Boss — Create your party and battle a powerful boss alongside your Guild's efforts.

  • Guild Boss Damage Competition — Push your team to deal as much damage as possible.

  • Guild Shop — Access Guild-related rewards and progression.

  • Guild Party Selection — Prepare your best team before entering the Guild Boss battle.

This is the beginning of the Guild system, and we plan to continue expanding Guild content in future updates.


NECROMANCER BUFFS

We've also made several improvements to the Necromancer after comparing its performance with other damage-focused classes.

The goal is to make the Necromancer more competitive while keeping its identity focused on sustained damage and summons.

Direct Skill Buffs

Necro Skill

  • Damage increased from 155% → 165% M.ATK

Grasp of the Dead

  • Damage increased from 110% → 115% M.ATK

Summon Improvements

Necromancer summons have received important gameplay improvements.

  • Skeletons will no longer be summoned again while they are still alive.

  • This prevents the Necromancer from wasting attack turns repeatedly refreshing an existing summon.

  • If a summon dies, the Necromancer can summon it again normally.

  • Skeleton and Greater Skeleton can remain active at the same time.

  • Summons now inherit the Necromancer's Critical Chance.

  • Summons now inherit the Necromancer's Critical Damage.

  • Summons keep their own attack speed instead of inheriting the Necromancer's Attack Speed.

  • Summon Mastery now properly contributes to summon damage.

  • Lich Mastery now properly contributes to summon damage.

These changes should make summon-focused builds significantly more rewarding, especially during longer encounters.


RAID & GUILD BOSS SUMMON SUPPORT

We also improved Necromancer support in boss content.

Necromancer summons are now properly active during:

RAID Battles
Guild Boss Battles

Skeletons and Greater Skeletons can now remain visually present on the battlefield and attack independently instead of disappearing after being summoned.

Their damage is also properly included during these encounters.


BALANCE PHILOSOPHY

Our goal is not for every class to play exactly the same.

The Mage should remain excellent at immediate burst damage and AoE attacks, while the Necromancer should become increasingly powerful during longer fights as their summons remain active.

We'll continue monitoring class performance and making adjustments based on gameplay data and player feedback.


Thank you for continuing to play and support Eclipsia!

As always, if you encounter any problems with the new Guild system, Necromancer changes, RAID, or Guild Boss battles, please use the Report Bug button in-game.

See you in Eclipsia!

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