Abilities
· Spectral tide now really doubles the swarm: the twins are real
creatures that bite, and they show up in the Swarm counter.
· Pincer now shatters a shield on screen instead of a flash.
Prey
· Every prey gets its own colour. No more whole level ranges
looking the same.
· Giants are considerably bigger.
Balance
· The level 20 boss is no longer a wall, and the stretch before it
has been reshaped so you reach it with a swarm left.
· Depth 3 and below are 50% tougher.
Fixes
· Fixed a crash when clearing level 20.
· Better performance with large swarms.