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Isle Goblin PlaytestNews4.1.27 - New Weapons, New Arrows, and Bug Fixes
Game update

4.1.27 - New Weapons, New Arrows, and Bug Fixes

Isle Goblin Playtest · published 3 Sep 2026, 03:34 UTC

All newsPlayers around this dateRead on Steam

Mostly uploading this for the localization team, squashed a lot of bugs not listed.

NON-BUGS
- Added some new elemental arrows
- Added about 33 weapons. Some of them wont' spawn naturally in the world since I still have to make the subassemblies that they spawn in. The ones that spawn in chests will require a new world.
- Made the gizmo descriptions more precise in terms of effect strengths.
- Made it so standing near the edge of water or a pit will gently push you away, so you don't feel like it's as easy to fall in. This effect "gives in" after a short duration, so you can fall into the water if you push into the water.
- Reduced the water fall duration to 1 second
- Made the "slippery" condition after falling in water much less punishing
- Improved the lag spikes on some PCs when you craft stuff.
- Tweaked goo generation near the beacon to prevent constant damage to NPCs
- Made it so the elf mages are much less annoying
- Added a "quick destroy" feature where if you're placing something (say, a dirt wall) and you have the tool in your inventory to destroy it, you can re-click on the thing with the dirt and it will use your pickaxe on it. This allows you to remove things without switching to the pickaxe/axe/roof tool. This will not occur if you are holding the mouse key down (in order to prevent constant placing/destroying on accident)
- Quest HUD now scrolls back to the top when you reopen it
- You can now shift click into Gus's collection menu
- Changed Gizmos last quest to be having 7 gizmos instead of 10 (10 isnt' currently possible)
- The "knife in the rock" subassembly now spawns a bit farther from the center of the island

BUGS
- Fixed a bunch of localization FQA bugs
- Fixed bug where fishing crafting tab was always highlighted
- Enemy bows were sometimes visible while the enemy was swimming if they just shot, then jumped in water.
- Fixed a severe issue with projectiles in multiplayer - bosses were calling expensive RPC calls 40-100 times at once to do projectile bursts
- You can now press E to interact with another chest if you're already in a chest
- Fixed Mazey's broken rose hunting quest
- Fixed bug where japanese mode wouldn't actually show japanese
- Fixed sprite alignment issue on the resource stockpile
- The varmints in the bag would sometimes briefly flicker white
- Fixed lots of localization related bugs

More from Isle Goblin Playtest

Other announcements

All news
Game update12 Sep 20264.2.0 - Help Changes## NON-BUGS - Incremented the world compatability index, so old worlds will no longer be compatible. If you still want to visit an old world, you can tweak the save file to make it work. To do this, go to the save files for the game. On windows, this is usually at: C:\Users\YOURNAME\AppData\LocalLow\Kilowatt Games\Isle Goblin. Open OVERALL_GAME_SAVE_DATA.es3 in notepad or some other text editor…Game update9 Sep 2026Bumping back to previous versionWe're getting some big weather issues, gonna bump back for a bit til I can post a patchGame update7 Sep 20264.1.30 - Weather## NON-BUGS - There are now sandstorms that occur in the desert that reduce visibility. This can be mitigated my mining a new material (magnetite) or using some of the fruits that grow on some of the cacti there. There's also a new gizmo. - There are now periodic weather "anomalies" in some biomes. Things like rocks falling from the sky in the volcano during an eruption - Added wind visuals tha…