## NON-BUGS
- Incremented the world compatability index, so old worlds will no longer be compatible. If you still want to visit an old world, you can tweak the save file to make it work. To do this, go to the save files for the game. On windows, this is usually at: C:\Users\YOURNAME\AppData\LocalLow\Kilowatt Games\Isle Goblin. Open OVERALL_GAME_SAVE_DATA.es3 in notepad or some other text editor. Look for "WORLDS_LIST". Change the "worldCompatabilityIndex" for each world from 6 to 7. Hit save, and close. Then launch the game. NOTE: If you do this, elder gums will not appear. To make her spawn, you now have to type /EVENT 394 in the chat. Maybe press ctrl+y to skip forward a few days and she should appear.
- Made it so elder gums starts the game stuck under some rubble. You have to free her with your axe. Then she points you towards the huntress's location.
- There was lots of general frustration with the tutorial system. I've made a massive overhaul:
- Quests now have sub-steps that are listed in the quest menu, and in the preview window. Some sub steps will have "help" actions associated with them, so you can click to inspect them in more detail and get a quick and easy tutorial on how to do stuff.
- "help" popups can now point to specific UI elements and whatnot, so things like building a house can be shown step by step. Buttons get highlighted, arrows appear, etc.
- Help popups can have animations. Only a few have animations for now.
- Clang, Grella, Fig, and Pike now must be found in the nearby area and will not wander into town on their own. This should hopefully help with the feeling of having to make a million houses right at the start of the game.
- The location of lost NPCs can now be hinted at by finding "clues" around. If you interact with a clue, it'll give an approximate location of the NPC on your map
- Item pickups now default to the hotbar if they're equippable
- A huntress horn now spawns on the table in the huntress cabin in new worlds
- Belt slot 1 gets selected when the game starts. Some players were confused how to use items and went around clicking, not understanding.
## BUGS
- Fixed a bug where the B2 elevator wouldn't spawn.
- I glitched out the green torches and they all turned into magnetite torches. Should be fixed now!
- Hopefully fixed a bug where petting a spider makes the legs freak out
- Fixed a bug where quests wouldn't update until the proper dialogue became available (like you'd finish a quest, but it wouldn't show in your quest menu until the NPC wakes up).
- Fixed issues with Ruby being named bloodstone even though there's already an ore called bloodstone in the game
- Fixed issue with green eternal flame not having a name, and not having an icon.
- Fixed visual bug with the dreadnought knights
- I think I found the issue where objects (usually stone walls) would randomly appear in strange places super glitched out.
- Fixed an issue where shadows wouldn't generate