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Sector SpaceNewsVersion 0.6.0.0 - 1 Sept 2026
Game update

Version 0.6.0.0 - 1 Sept 2026

Sector Space · published 2 Sep 2026, 01:31 UTC

All newsPlayers around this dateRead on Steam
  • Added Ancient and Lurker Overclocks, crafted.
  • Added Ancient Phasegate and Ancient Gate Coils, crafted.
  • Added Armatis Freighter, Armatis Carrier, Contego Freighter, and Contego Carrier ship recipes.
  • Added Atmospheric Gas Processors as alternate source of trace gases.
  • Added Ancient Drive line.
  • Added background debris to cull offscreen check.
  • Added Broodling, Brood Crawler, Brood Queen, and Brood Widow.
  • Added Broodling, commodities, items, and recipes.
  • Added buy and sell credit total and percent of market average indicator below buy and sell buttons in market list.
  • Added deployable billboard placeholder, scrolling text editing not yet implemented.
  • Added Energized Shard, added associated gear and recipes.
  • Added fighter printers, Crystal fighters, and associated recipes.
  • Added fighter damage bonus stat and unique fighter device overclocks.
  • Added left or right handed mouse switch to settings.
  • Added Neural Rewiring Nanites, given as leveling rewards and as very rare drops.
  • Added number-pad and number-lock specific key recognition, and also page up/down for keybinds.
  • Added Police Carriers, typically generated in core systems.
  • Added slider to fleet window for follow distance adjustment.
  • Added slider to settings for interface sounds volume.
  • Added Serenity, Architect, and Architect+ ship recipes.
  • Added Shard Offensive Overclock to Celestial and Void Shards.
  • Added ship speed stat, industrial or heavy ships typically get negative modifiers.
  • Added sell all button to ship cargo interface.
  • Added sorting mode button to search fields.
  • Added Station Packing Module, constructed in stations and allows pickup of empty station hulls.
  • Added Station only recycler modules and ship mobile recycler modules.
  • Added Station cloak and weapon control to stations.
  • Added transfer all to fleet button on station cargo.
  • Added trade bay item listing editor, set buy and sell prices and stock levels.
  • Added webbed nebula, planets, particle effects, and asteroids.
  • Added Wraith Fighters to normal Wraith drops, more from Wraith Carriers.
  • Added two more asset-pip roll-over lines for reasons.
  • Added void horrors, now spawn from deep void.
  • Asteroid and cargo container respawn time has doubled to encourage exploration.
  • Battle Carrier's now require Architect or Architect+ to build.
  • Battle Carrier's now have a bonus to flat fighter damage.
  • Bulk cargo transfer actions now ignore favourited items.
  • Bulk cargo transfer action buttons now must be held down for over 1 second to trigger the action.
  • Cargo expansion devices now give a percent cargo space bonus along with their existing flat cargo space gain.
  • Credit drop bug was found in worlds older than 5.9.6, patched credit drops for older world versions.
  • Changed name of Station Recycling Bay to Station Disassembler, which now only enables decomposition of items in cargo.
  • Changed names and stats of most unique devices generally these are all overclocks.
  • Changed engine drawing to tripple buffering instance position, reduces judder on resource constrained systems.
  • Changed sector position updater as a possible fix to save sector offset bug.
  • Changed item list sorting and filtering.
  • Changed item stats of some devices and modules.
  • Changed VSync implementation, may resolve over pacing issue on some systems.
  • Changes to how weapons array's are managed, generally reduced CPU load in battle.
  • Changes to some Class and Secondary Skill bonuses.
  • Changes to Navigation and Target window.
  • Changes to market price trend, price changes are now more unpredictable.
  • Changed medium and large world sizes, now slightly larger to accommodate dwarf clusters.
  • Commodities that are made of combined raw materials are now shown as Components rather than Trade Commodities.
  • Commodities which are salvage items are also now considered components.
  • Discovery system now rewards exp for first time discovery of items.
  • Device and Module Item stat bonuses are now combined with item modifiers.
  • Device which are unique now indicate type for which they will not stack bonuses with.
  • Drive items have been given more bonus stats.
  • Drawing call optimizations for some debris and backgrounds.
  • Escape key now won't exit game or go to previous menu when typing into a text field (main menus only).
  • Experience gain formula changed to scale more smoothly (for entity kills).
  • Encounters spawn directions now depend on adjacent sector ownership, owned or protected sectors can block spawns.
  • Encounters spawning system rewrite, changed spawn rules, behaviour, reporting, and factors in cloaking.
  • Energy charge rate on energy bar is now sampled rather than calculated telling you your net energy change per second.
  • Equipment repair kits can now be used from cargo hold, automatically repairs the first damaged equipment (installed gear) it can.
  • Faction name can now be changed in the Character Window under Character & Skills.
  • Favorited items now keep their state when added or removed from gear slots, mixed state stacks will always convert to favorited.
  • Fixed activatable and deployable items not reducing cargo volume untill stack size reached zero, now updates immediately.
  • Fixed fleet ships undocking code being overidden by NPC pilot code.
  • Fixed fleet ships not switching to follow mode when their follow flag was set sometimes making them wander off.
  • Fixed gear slots drag-drop pulling gear from slots when mouse not over selected slot.
  • Fixed hover tip text showing on buttons attached to windows not in focus.
  • Fixed items not getting name text tint color applied when starting a new character.
  • Fixed item line text color cache not updating when items doesn't have a modifier.
  • Fixed energy generation status bar value not including armor repair consumption.
  • Fixed NPC not using rail gun ammo, this is a buff to most NPC as their damage is now increased when using rail guns.
  • Fixed NPC continuing to fire weapons at already dead or dieing entities.
  • Fixed non mining weapons sometimes causing large ore drops.
  • Fixed nebula cloud and background debris carpet flicker on sector transition.
  • Fixed map fog of war not blending with background color on map over deep void sectors.
  • Fixed navigation window allowing mouse zoom control when another window is overtop.
  • Fixed pixel offest in chat when displaying a multi-line message.
  • Fixed player owned platforms sometimes respawning after death.
  • Fixed PCU items not impacting cloaking state when device becoming active.
  • Fixed possible concurrency crash from auto-saving when too many items are present in space.
  • Fixed possible concurrency crash from transfering an item to station gear slot.
  • Fixed possible concurrency crash when docking at a salvage station.
  • Fixed possible concurrency crash from cargo hold display and cloaking effects.
  • Fixed possible concurrency crash during new galaxy generation.
  • Fixed hard crash from target type casting.
  • Fixed weapon type not being displayed for lasers or disruptors.
  • Fixed weapon damage fall-off modifier.
  • Fixed random encounters running away while in combat.
  • Fixed salvagers rapidly deploying and returning when speed is near threshold.
  • Fixed station cargo transfer items able to transfer from non player owned station.
  • Fixed split to fleet bug where reported quantity of item stack being split was not the users input quantity.
  • Fixed station upgrade items not installing on station when USE button is clicked.
  • Fixed screenshot handler, was capturing frame buffer out of order with OS window capture.
  • Fixed Tethers in first weapon slot (left most) being ignored.
  • Fixed temporary instances not getting cleaned up at end of galaxy generation.
  • Fixed transfer to fabricator button showing on NPC stations that have no fabricator menu.
  • Fixed unpacked ships not setting hull integrity to max.
  • Fixed NPC and station cloaking state not being persistent.
  • Fixed platform deployment including ships in distance checks causing deployment to be blocked by fleet ships.
  • Items such as ores, salvage components, and fuel are now excluded from processing by factories when favorited.
  • Galaxy generation is now visible in loading screen on new world creation.
  • Galaxy procedural generation changes, new content will require new galaxy generation.
  • Galaxy save files now use buffered writing and save to temp files fully before overwriting old save file.
  • Increased Wraith Interceptor drop chance.
  • Increaed drop chance of higher tier salvagers.
  • Items sold by specific markets now have specific market tag such as Military, Industrial, Capital, Science, or Unique.
  • Item stat descriptions for modules and devices are now generated, stated values should be more accurate going forward.
  • NPC now only dock at player stations equiped with trade bay.
  • Markets now have simulated economies, stations will track item quantities and generate or consume items on their own.
  • Market item prices vary with stocked quantity, depleated stocks cost more while over-stocked items are reduced in price.
  • Markets now limit the amount of items they will buy depending on their stock levels.
  • Stat modifiers are now displayed in the Ship Information menu.
  • Salvage stations now will buy some junk items but at a significantly reduced value.
  • Salvagers removed from other stations now exclusive to salvage station markets.
  • Salvagers now give more Ancient Debris when salvaging from Ancient type targets.
  • Search fields now include a clear text button, "x" to the right.
  • Scaling formula for most gear stats have changed, tier level scaling now is unbounded.
  • Tethers are now automatically removed when more than one is equiped by the player.
  • Weapon damage modifiers now do not apply a bonus to launched fighters.
  • Weapon slot range indicator overlay now also shows in radar.
  • Weapon types now use different amounts of additional energy when their damage is increased over the base amount.
  • Updated Negotiation secondary skill, and fixed Commerce secondary skill as it applies to NPC station trade sell prices.
More from Sector Space

Other announcements

All news
Game update15 Sep 2026Version 0.6.0.4 - 15 Sept 2026Changed entity construction back-end to reduce possible state tearing, suspected to be responsible for sector content sometimes being displaced. · Changed engines Queue implementation, impacts DataQueue, typically 3.5x speed improvement and x4.0 reduced memory, now cache friendly. · Changed engines Stack implementation typically 12.0x speed improvement and x4.0 reduced memory, now cache friendl…Game update6 Sep 2026Version 0.6.0.3 - 5 Sept 2026Added more strings to localization class. · Changed buy-sell function to limit value returns to less than 100%, prevents generating infinite gains from exploiting item price swings. · Changed how item stat bonuses and modifiers are displayed on item information windows, bonuses and modifiers are also now displayed separately. · Changes to NPC drops 1: Player asset damage ratio scales slot drops…Game update4 Sep 2026Version 0.6.0.2 - 3 Sept 2026Added Alphabetic sorting order by default to the Type & Tier, Unit Volume, and Unit Quantity, sorting filter. · Changed "Recycled Items" message to "Disassembled Items" was inconsistent with changes. · Engine updated, changes to mouse input polling. · Fixed Disassemble All button processing items previously recycled as they were added to the same list it pulls from (unintended shallow recursion…