Patch Notes
Pillar Behavior Update
Pillar now damages monsters caught in its impact radius, in addition to mining ore
Pillar spawn logic now prioritizes ore nodes; if no ore is present in the scene, it will instead target a random monster
Fixed an internal timer bug (Time.get_ticks_msec) — pillar's rainbow color effect now uses a per-instance delta counter
Processing Speed Fix
Fixed a bug where all items at the smithing/smelting station defaulted to a 2-second process time regardless of the item's actual process_time value
Processing speed upgrades now correctly apply against each item's real duration, making the speed improvement noticeable
Dwarf Companion Improvements
Rewrote dwarf AI movement for 2D platforming — dwarves now jump between ledges and drop down when needed
Dwarves will no longer pace back and forth or flip direction repeatedly
Dwarves seek the nearest ore node and fall back to wandering when no ore is reachable
Removed navigation debug path overlay that was visible during gameplay