This update doesn't bring much in terms of content but the game should now be 100% bug free guaranteed or your money back*! (*offer applies only to playtesters who have received the game for free)
## Additions
- Weapon is now carried between floors
- Raised monsters are now single-use
- Cards can change art
- Action forecasts under Avoid,Fight,Drink buttons; toggled in the game options
- Numeric card ranks, also toggled in game options
- Greyed-out cards tell you why they're greyed out
- In-game tutorial text
- Unlocked classes can be revealed in the Collection
- Prices in the item collection
## Tweaks
- Every floor after the first adds 2 dungeon modifiers instead of 1
- Golden Boots only charge for consecutive avoids
- Encounter scene layout and behaviour
- Lotsa tooltip rewording
## Fixes
- Dying on the last card of a room or floor no longer softlocks the gane
- Thief's Gloves correct payout
- Game-over screen firing twice
- Fixed ghost duplicate in pouch
- Weapon now correctly calculates threshold from modified monster in stack
- Room card values didn't refresh after using an item or finishing an encounter
- Final room card layout
- Avoid button vanishing after loading a save
- Death save no longer disables abilities
- Crash on Armored monsters
- Fixed Pause Menu not working on Shop and Carousel screens
- Clicking no longer hides tooltips in the Collection
- Carousel hover tooltips
- Tooltips now refresh when a card is flipped
- Peek button hides choice panel buttons, has hover and tooltip now
- Fireball now refreshes every floor
- Fixed dungeon modifiers panel hover for individual modifiers
- Carried cards no longer show up in the deck knowledge view