v0.8.06 - The bugfixening

Knave Playtest · build 24698366 · published

On SteamNotes only · this build shipped before we watched the app

This update doesn't bring much in terms of content but the game should now be 100% bug free guaranteed or your money back*!(*offer applies only to playtesters who have received the game for free)

## Additions

- Weapon is now carried between floors

- Raised monsters are now single-use

- Cards can change art

- Action forecasts under Avoid,Fight,Drink buttons; toggled in the game options

- Numeric card ranks, also toggled in game options

- Greyed-out cards tell you why they're greyed out

- In-game tutorial text

- Unlocked classes can be revealed in the Collection

- Prices in the item collection

## Tweaks

- Every floor after the first adds 2 dungeon modifiers instead of 1

- Golden Boots only charge for consecutive avoids

- Encounter scene layout and behaviour

- Lotsa tooltip rewording

## Fixes

- Dying on the last card of a room or floor no longer softlocks the gane

- Thief's Gloves correct payout

- Game-over screen firing twice

- Fixed ghost duplicate in pouch

- Weapon now correctly calculates threshold from modified monster in stack

- Room card values didn't refresh after using an item or finishing an encounter

- Final room card layout

- Avoid button vanishing after loading a save

- Death save no longer disables abilities

- Crash on Armored monsters

- Fixed Pause Menu not working on Shop and Carousel screens

- Clicking no longer hides tooltips in the Collection

- Carousel hover tooltips

- Tooltips now refresh when a card is flipped

- Peek button hides choice panel buttons, has hover and tooltip now

- Fireball now refreshes every floor

- Fixed dungeon modifiers panel hover for individual modifiers

- Carried cards no longer show up in the deck knowledge view

v0.8.06 - The bugfixening · Knave Playtest build 24698366 · SteamPeaks