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Oath Eternal PlaytestNewsPatch v0.32.2
Game update

Patch v0.32.2

Oath Eternal Playtest · published 9 Aug 2026, 02:24 UTC

All newsPlayers around this dateRead on Steam

This release adds boss icons to the level select map, three new achievements for Elite and Hardcore modes, and eleven new quests. It also lowers the level cap to 60 and rebalances the gold economy both in-raid and out-of-raid.

HIGH-LEVEL CHANGES:

  • Added boss icons to the level select map showing whether each boss has been defeated.

  • Added achievements for completing the game in Elite mode, Hardcore mode, and Elite Hardcore mode.

  • Reduced the level cap from 65 to 60.

  • Added 11 new quests requiring kills, extractions, and item retrieval.

  • Rebalanced the gold economy both in-raid and out-of-raid.

PLAYER CHANGES:

  • Reduced the max level from 65 to 60.

  • Attribute and Skill Point refunds now cost 1000 Gold from your Stash, instead of a limited number of free refund charges earned from boss kills.

  • The Relic of Experimentation now reduces Attribute/Skill refund costs by 90% instead of granting unlimited free refunds.

LEVEL GENERATION:

  • Slightly increased the size of Profane Underkeep.

  • Slightly reduced the size of Dread Corridors.

ITEMIZATION:

  • Reworked how merchant and drop item prices are calculated: prices now scale with an item's required level and rarity instead of a flat rarity bonus.

  • Gold costs of in-raid NPC services have increased slightly.

  • Gold values in Elite mode have been doubled, but the costs of services provided by in-raid NPCs have also doubled.

  • Fixed a bug that could prevent the rarest Valuable item, the Ancient Relic, from ever dropping.

OUT OF RAID EXPERIENCE:

  • Added 2 new kill quests, 3 new extraction quests, and 6 new fetch quests to the merchants.

  • Rebalanced Gold and XP rewards for all quests. Completing all quests grants 20% more Gold than before, and about the same amount of XP.

  • Adjusted level requirements and prerequisites for several existing quests.

UI AND MENU SYSTEMS:

  • Added a skull icon to each boss's location on the level select map. The icon shows a strikethrough once that boss has been defeated.

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