Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
VR GiantsNewsThe Big Update: Online Multiplayer, New on Quest, a Year of Improvements
Major update

The Big Update: Online Multiplayer, New on Quest, a Year of Improvements

VR Giants · published 29 Jul 2026, 09:59 UTC · build 24416229

All newsPlayers around this dateRead on Steam

The Big VR Giants Update: Online Multiplayer, a New Platform, and a Year of Improvements

Folks, we owe you an update. It might have looked like VR Giants went quiet, or even that we'd abandoned it, but we never stopped. We kept it up to date all year, we just didn't post much about it. Sorry about that. From here on we'll keep you in the loop far more often.

Back when we last posted, online co-op was "coming." It landed, and a whole lot more with it. Here's what changed.

Watch on YouTube
Our launch trailer. A bit dated now, but there it is.

Real online multiplayer: play with your friends, wherever they are


We launched on a new platform (Meta Quest standalone), and with it came real online multiplayer with simple join codes. No more juggling Parsec or Steam Remote Play Together just to play together. It's cross-play across Steam (PC VR) and Meta Quest 3, Quest 3S and Quest 2, and voice chat is built in. Share a code and go.

FREE Friend's Pass


Only one of you needs to own the game. The other can play for free. Since the host always plays the giant, the person with the VR headset is the one who should grab the main game, and their friend jumps in free as David.

Smoother and more stable

  • Unity 6 engine. Moved to the latest engine for a more stable foundation.
  • Sweeping performance pass across every level: detail tuning plus cleared-out background overhead that was quietly eating frames.


And there's more coming. We're not done with performance.

VR startup, fixed for good


A bit of honesty: as part of bringing VR Giants to Quest, we switched the renderer to Vulkan, and that quietly broke some OpenXR startup behavior. For some of you it showed up as performance hitches or crashes at launch. It took us longer than we'd like to track down, and we're sorry about that. It's now fixed. The game automatically uses your headset's runtime and starts cleanly, with no performance cost. If you're still running into trouble, you'll now get clear on-screen instructions.

Prefer to play without a headset? Desktop mode lets you jump straight in as David on a normal screen.

Still stuck? Join our Discord or reach out on the Steam forums and we'll help you sort it.

Multiplayer resilience and fixes

  • More forgiving version matching. Jump in with friends even on slightly different updates, as long as the main version lines up.
  • Co-op stability. Fixed crashes when entering certain levels and a stuck end-of-session loading screen, plus the earlier host-side crash fix.

Coming to phones: Android and iOS


As we announced at our Quest launch, VR Giants is coming to Android and iOS smartphones soon, so even more of your friends can hop in as David and join your game.

Faster updates from here


Behind the scenes we built a serious automated testing and CI system this year. You won't see it directly, but it means future updates ship faster, and more improvements are already on the way.

We hope we've been able to put to rest any rumors that we'd abandoned the game. Thanks for sticking with us, and stay tuned for our upcoming updates!

Cheers,
Wolfgang & the Team

More from VR Giants

Other announcements

All news
Game update7 Sep 2026An update you won't noticeHey folks, a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU. To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutions will be possible especially on the standalone headsets of today and the ones of tomorrow. For those interested in…Community26 Jun 2025BIG NEWS: Full Online co-op is comingWe’ve heard all of your feedback, and we’ve taken it seriously. Many of you were disappointed that VR Giants didn’t offer an online multiplayer mode that worked without relying on external screen-sharing services like Steam Remote Play Together or Parsec. You were absolutely right—and it inspired us to start working on a true online multiplayer feature, even when we weren’t sure if we’d be able…Game update27 Feb 2025Bug Fix: Clouds JitterOur last update broke the grabbable clouds, this update fixes them again. Best Regards, Wolfgang & the Team