Hey folks,
a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU.
To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutions will be possible especially on the standalone headsets of today and the ones of tomorrow.

For those interested in the technical background: the swirling pattern used to be computed live, every frame, for every pixel. Now it is all baked into this one texture, and the
shader simply looks it up. Same recipe, precooked.

Thanks also to everyone who reached out to report a bug. Our next update will deal with those.
Cheers,
Wolfgang