Hey all! Here's a small patch to help fix up some issues that have been found over these first few weeks. Thanks so much for sharing your feedback and reports!
Design
- Adjusted the quest kick-off flow for the Watoucan to make sure you can't end up in state where you don't have the quest.
- Removed the ability to leave the venture in the Salty Map right before the camp, which could cause issues with quest states.
- Added a safeguard at the salty camp to get saves back on track if the player had previously used the caw bell between the miniboss and camp.
- Blocked the ability to return to Palo Pori from the final map after the first node.
- Adjusted the "socializing with the spirits" achievement to be awarded in a more expected manner.
- Added the keyword descriptions to the effects.
- The Merchant now sells stackshrooms.
- Terranamis are now more prevalent.
Bugs
- Fixed the semi-transparent -2 that would sometimes appear in combat.
- Fixed summoned monsters having an incorrect material applied to them.
- Adjusted UI for PS Controller players so the left thumbstick is not huge at fishing.
- Summons should no longer randomly appear dead when they first arrive.
- Fixed "heal self" not working when paired with a weakened enhancer.
- Rice balls should no longer "glue" to one another when playing the sauté minigame.
- Players should no longer be able to end up in a potentially soft-locked state during the enhancing tutorial.
- Removed the incorrect damage preview on the Sweet Boss when its shield is active.
- "High Winds" now works correctly against the Map 4 Boss.
- Added a failsafe to ensure chapter quests start if they failed previously.
Misc
- Monsters make sounds upon defeat.
- Additional adjustments to cloth handling to help with some performance issues.
- Reduced the default settings for some devices that were showing increased temperatures.
Happy cooking!
- The Timberline Team